199,294 Commits over 4,140 Days - 2.01cph!

5 Years Ago
Pragma warning disable, manifest
5 Years Ago
Type `spawn ball.entity` to spawn ball
5 Years Ago
Merge from main
5 Years Ago
TriggerHurtNotChild ignore all vehicle mounts, but allow others like seats, instruments
5 Years Ago
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Modify the mounted fix for TriggerHurtNotChild, make it more broad to ignore any mounted player when true
5 Years Ago
adding gibs
5 Years Ago
Speculative fix for endless tire screeching
5 Years Ago
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5 Years Ago
Don't damage mounted passengers in other cars with car impacts
5 Years Ago
ball
5 Years Ago
Move back from Continuous Speculative to Discrete collision detection. Way too many phantom bumps with Rust's rough terrain combined with speculative's expanded bounding box. Let's go back to getting stuck in poles for a little bit until I fix this properly with layers and a new collider set.
5 Years Ago
Fixes
5 Years Ago
Full physicsmaterial farm for effects testing.
5 Years Ago
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5 Years Ago
merge from main
5 Years Ago
fixed ch47 always dropping off at the same monument
5 Years Ago
File for linux engine version
5 Years Ago
File for linux engine version
5 Years Ago
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5 Years Ago
Added NPC:PickupWeapon( wep ) = bool
5 Years Ago
Fixed missing Stalker sounds (pain, death, ep1 train stuff) Load Narrator sounds from Stanley Parable if available
5 Years Ago
Fixed OnMouse* and OnCursor* hooks not working on panels derived from RichText
5 Years Ago
Beta branch
5 Years Ago
Turn off beta build define on main d11 branch
5 Years Ago
Added EngineVersion.txt to specify which version of the engine should be used
5 Years Ago
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5 Years Ago
Fixed SWEP:OwnerChanged being very unreliable and inconsistent
5 Years Ago
Player's footsteps no longer play mid-air when the prop they were walking on got deleted
5 Years Ago
[D11] [#3784] Fixing the material issue with Laser/Flash flare/Search light/Miners hat - 3rd person
5 Years Ago
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adding sources file
5 Years Ago
Roof triangle test
5 Years Ago
[D11] [#4085] Flame turret - smoother movement.
5 Years Ago
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5 Years Ago
fix for static waterwell too
5 Years Ago
basic work in progress of area in bandit camp
5 Years Ago
[D11] Changes to the tree impact particle system and materials to increase performance.
5 Years Ago
[D11] Changed ThirdPersonWeapon sounds to check distance rather than LOD Visibility to prevent reload sounds not playing when outside of main camera frustrum
5 Years Ago
Merge from main