199,178 Commits over 4,140 Days - 2.00cph!
merge from ambiencezone_nre_fix
check AmbienceManager instance is valid for AmbienceZone triggers (can NRE when leaving server)
setting up 3p thompson anims,entity and and override controller.
don't serialize shoreVectorTexture
add command to clear report counts
merge from projectile_jobs
fixed deferred schedule issue in OceanTrace path for when there is no water instance (basically just an issue in the Playground scene)
adjusted batch sizes for ocean traces as deferred scheduling seems to act on the capacity of the entire list rather than the count
- Removed the Grab Pass from the Lake, Moonpool, Ocean, Ocean Fallback, and River shaders. The _BackgroundColorTexture already gets set for these via a blit in the WaterCamera script.
- Fixed shader warnings in the WaterShore and WaterDepthNormals cginc files.
WIP handling of trigger parenting between edit/final modes
Friends List colour match to UI + blur
▅▉▌▌▊▌ ▉█▄ ▊▊▉▍▇ ▋▋▌▄▇▍▇ █▋▄▄▋ ▉▄ █▉█▋ ▍▊, ▋█▆ █ - █▊▉▅ ▋▊▄▊▌, ▇▍▊▋▆▇ ▋▊▊ ▋▋▋ ▌▆ █▄█ ▅▌▉▆▊▇▉█▊▊▇ ▅▋▅▍▇://▌▅▅▋▌.▅█▅▄▄▊█▊▉.▇▅▄/▆█▅▄▉▋▉▅/▇▊▊/██/▍▉▋█/▄▅▆▆/▊▄██▅_▉▋▄▋▅▆▆▅█▊.▌▇▆
Bugfix: DemoBuildingsViewer - tag imported spawn markers to allow export
Tests: ran the tool
Merge from ai_scientist_iteration, fix more compile errors
Added stencil buffers to the Standard and Standard-Terrain shaders to support deferred lighting when the Rust Render Pipeline is active
Updated the Rust Render Pipeline package to add support for camera-based command buffers
Update: DemoBuildingViewer - add ability to import markers from previously exported base
- spawn markers now visualize if their override is invalid
Makes it possible to do incremental fixups via the editor
Tests: used the tool in editor
Merge from ai_scientist_iteration, fix compile error
Reduce icon sharpness as well, looks aliased in builds
Add SetSailsOpen(distance, flag) debug console command to make testing easier
Updating variables for FPBuild tool.
Updating variables for FPBuild tool.
Fix navbar onpress colours
Clicked by mistake, missing file.
Bunch of stability experiments/hacks
Clicking off the social page dismisses it
Merge from ai_scientist_iteration
Switched pipelines to different node to cut on iteration time.
Switched pipelines to different node to cut on iteration time.
Clicking off the notifications panel will automatically close it
Pressing escape will close the notifications panel
Restored full screen skin viewer controls on weekly skin modal
Disabled owned overlay on weekly skins
Dont do it in editor ^ (aha)
Fixed ceiling and floor wp pack release date
Dont let flex layout manager run on server - should fix that warning being spammed when headless
Fix white flash when transitioning between home menu and others
Clean: mark BiomeBenchmark as enabled for build
It doesn't have an effect on the build as far as I can see, but makes it clearer to readers that it is included in the build
Tests: none, trivial change
Restored button gray gradient style
Fixed skin viewer fullscreen button not working while connected to a server
Test check in for validation of Jenkins trigger pt1.
Test check in for validation of Jenkins trigger pt1.