199,178 Commits over 4,140 Days - 2.00cph!

Today
merge from ambiencezone_nre_fix
Today
check AmbienceManager instance is valid for AmbienceZone triggers (can NRE when leaving server)
Today
setting up 3p thompson anims,entity and and override controller.
Today
don't serialize shoreVectorTexture
Today
add command to clear report counts
Today
merge from projectile_jobs
Today
fixed deferred schedule issue in OceanTrace path for when there is no water instance (basically just an issue in the Playground scene) adjusted batch sizes for ocean traces as deferred scheduling seems to act on the capacity of the entire list rather than the count
Today
- Removed the Grab Pass from the Lake, Moonpool, Ocean, Ocean Fallback, and River shaders. The _BackgroundColorTexture already gets set for these via a blit in the WaterCamera script. - Fixed shader warnings in the WaterShore and WaterDepthNormals cginc files.
Today
WIP handling of trigger parenting between edit/final modes
Today
Setup ghost ship entity
Today
Friends List colour match to UI + blur
Today
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Today
Bugfix: DemoBuildingsViewer - tag imported spawn markers to allow export Tests: ran the tool
Today
Merge from ai_scientist_iteration, fix more compile errors
Today
Fix more compile errors
Today
Added stencil buffers to the Standard and Standard-Terrain shaders to support deferred lighting when the Rust Render Pipeline is active
Today
Updated the Rust Render Pipeline package to add support for camera-based command buffers
Today
Update: DemoBuildingViewer - add ability to import markers from previously exported base - spawn markers now visualize if their override is invalid Makes it possible to do incremental fixups via the editor Tests: used the tool in editor
Today
Fix compile error
Today
Merge from ai_scientist_iteration, fix compile error
Today
Reduce icon sharpness as well, looks aliased in builds
Today
Add SetSailsOpen(distance, flag) debug console command to make testing easier
Today
Updating variables for FPBuild tool.
Today
Updating variables for FPBuild tool.
Today
Fix navbar onpress colours
Today
Clicked by mistake, missing file.
Today
Bunch of stability experiments/hacks
Clicking off the social page dismisses it
Today
Merge from ai_scientist_iteration
Today
Switched pipelines to different node to cut on iteration time.
Today
Switched pipelines to different node to cut on iteration time.
Today
Merge from main
Clicking off the notifications panel will automatically close it Pressing escape will close the notifications panel
Today
merge from new_menu
Today
Compile fix
Today
Restored full screen skin viewer controls on weekly skin modal
Today
Disabled owned overlay on weekly skins
Today
merge from new_menu
Dont do it in editor ^ (aha)
Today
Fixed ceiling and floor wp pack release date
Dont let flex layout manager run on server - should fix that warning being spammed when headless
Fix white flash when transitioning between home menu and others
Today
Clean: mark BiomeBenchmark as enabled for build It doesn't have an effect on the build as far as I can see, but makes it clearer to readers that it is included in the build Tests: none, trivial change
Today
merge from new_menu
Today
Restored button gray gradient style
Today
Skin viewer tweaks
Today
Fixed skin viewer fullscreen button not working while connected to a server
Today
Test check in for validation of Jenkins trigger pt1.
Today
Test check in for validation of Jenkins trigger pt1.