199,178 Commits over 4,140 Days - 2.00cph!

Today
Clean: remove EffectsBenchmark Superseded by BaseRaidBenchmark Tests: editor compiles
Today
Fixed settings dropdown going crazy when opened
Today
Fixed steam inventory modal not loading correctly for dlcs
Today
Merge: from main
Today
Fixed map marker color setting not showing color options
Today
Fixed soundtrack dlc page errors
Today
Fixed AK store tile not redirecting to the right pages
Today
Fixed storage barrels mentionned as storage barrel vertical in the frontier overlay page
Today
Play styling and adding player count to game modes
Today
Fixing finger skinning for player rig update
Today
Update test save
Today
Electric Table Lamp - Cleaned up deployable prefab, fixed lightbulb LOD config
Today
Reduced text sharpness, doesnt look good in builds
Enable all the pages by default - should give us a performance boost on first menu enter
Today
RHIB Update
Today
preload store skins convar is saved
Today
Making Rust Red Again, store DLC and Settings
Today
merge from main
Today
▅█▇▍▆ ▄▇▌▄▊▋▋▆▉-▆▅▉ -> ▋▉▋▋
Try the modal again, just revert the prefab and go from there
Today
merge from main
Today
Electric Table Lamp - updated icon, final texture tweaks
Today
Sub navigation theme
Today
fix nomad date
Today
Add convar to toggle boat building block damage forwarding behaviour.
Today
Merge from main
Today
Replace some of the green elements with og rust red
Today
Merge from cinematicEntity_fix
Today
Fix cinematic entity DemoHideObjects convars not working after closing and reopening a demo
Today
Merge from hardcore_refresh
Today
Compile fixes
Today
Reapply 125897, adjust logic to only run if there is already loot spawned, should fix no loot in vanilla
Today
Added an editor tool to simulate loot spawns on each loot spawn scriptable object, can configure how many slots and how many iterations to run
Today
merge from new_menu
Today
Fixed steam inventory modals not unloading skin viewer correctly Steam inventory uses store redirects as a fallback
Today
Fixed escape not working correctly with skinviewer fullscreen
Today
Fixed swapped barrel and shelving in general tab decor category Restored missing assets in dlc tab
Today
Fixed general store getting squashed on opened
Today
Removed TrueShadow demo files
Today
Updated TrueShadow
new_menu -> main
Just make the quit modal reference itself for quiting instead of the parent
Have a crack at Fuzzy Searching (searching doesnt need to be an exact match) Roll it out to the Server Browser search Setup a standardised api so we can use it everywhere
Today
Merge from main
Today
Clicking the option row redirects the click on the element on the right
Today
Don't show the little arrow on the player indicator on the map in hardcore
Today
merge from new_menu
Today
Fixed store overlay page carrousel button staying selected Fixed page with no videos appearing white Fixed shipping container page missing video Fixed legacy wood wall and gate page missing video thumbnail
Today
Merge from hardcore_refresh
Today
Subtract 125897, want to rule it out of causing the empty loot spawns issue