199,178 Commits over 4,140 Days - 2.00cph!

Yesterday
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Yesterday
Fixed skin viewer post process following changes from main
Yesterday
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Yesterday
Merge from main
Yesterday
Try and fix that pesky quit modal again
Yesterday
Fix ultrawide gradient
Yesterday
Store nre fixes
Yesterday
Added a convar and setting to control scroll sensitivity
Yesterday
Remove hover on home text (bug fix)
Yesterday
Fix header stroke, add shadow to header
Yesterday
Server Tags, Connect modal footer links fix, scrollbar fix, social bar improvements
Yesterday
Improve social bar
Yesterday
Fix spacing on general skin tile
Yesterday
Fixed all bouncy scroll bars
Yesterday
Fixed `version` not having proper branch value Deletes IGet->BuildName Apply multicore support for modifying meshes A bit hacky fix for linux file modified time being wrong due to recent changes
Yesterday
merge from new_menu
Yesterday
Legacy wall 1x1 asset
Yesterday
Updated engine.json
Yesterday
Updated new store still referencing old store assets Nuked old item store UI folder
Yesterday
Fixed `version` not having proper branch value Deletes IGet->BuildName Apply multicore support for modifying meshes A bit hacky fix for linux file modified time being wrong due to recent changes
Yesterday
Fixed `version` not having proper branch value Deletes IGet->BuildName Apply multicore support for modifying meshes A bit hacky fix for linux file modified time being wrong due to recent changes
Yesterday
Fix attack heli damagefx and headlight dynamic lod
Yesterday
legacy wood + update wall paper icon
Yesterday
update rtc image
Yesterday
Fixed vclouds setting not applying
Yesterday
merge from new_menu 🎉
Yesterday
Convared the UIEscapeCapture debug logs
Yesterday
Fixed DLC tab grid height
Yesterday
merge from new_menu
Yesterday
Bootstrap conflict fixes
Yesterday
merge from main
Yesterday
add atmosphere fog start/end ramp up distance
Yesterday
- Fix muzzle vfx rotation on heavy scientist minigun - Halve damage and double accuracy, makes minigun damage more predictable
Yesterday
Electric Table Lamp - Added LODs & gibs, adjusted textures
Yesterday
code cleanup
Yesterday
More unused assets
Yesterday
Removed some ph assets
Yesterday
Simple error output More cleanup
Yesterday
Fix suppressive fire inadvertently giving all nearby scientists ESP
Yesterday
Disabled store jungle background
Yesterday
Decor store grid Fixed static content sorting not working
Yesterday
wall shelves now only placeable on walls, shocker, I know.
Yesterday
Fixed bug causing chat to steal escape presses Reduced menu background filter Changed odd an even styling Added animation on entry hover Fixed session nav option not dissapearing when leaving server Fixed interaction modal x button being on the wrong side
Yesterday
Removed spammy warning log
Yesterday
Add numberOfPlayerReports to PlayerState Protobuf, from feedback
Yesterday
Improve heavy behaviour when shooting unreachable players, don't just go to the foot of the building
Yesterday
Fix more oilrig unreachable navmesh islands
Yesterday
Fixed cart button warning Fixed store search tab mask
Yesterday
Make path vislog more intuitive and consistent, fix heavy scientist sometimes struggling to find angle on player standing on top of building
Yesterday
Merge from gpuinstancefix