199,294 Commits over 4,140 Days - 2.01cph!
Fixed billboard shader on Metal
Probex ortho basis for Metal (still needs work)
enabled scoring in Daily Challenge game mode def.
added placeholder daily challenge button to menu, can now start the mode.
MatchScorer scoring value tweaks.
MapDatabase can now take a RNG for picking random map.
Squd generator now takes RNG for positioning units as well as picking unit types.
support for copying diffuse texture
Only give player tribe units clothing from the starting pool
fix for RNG determinism sync in daily challenge
updating trees to work with highlight shader
reduced MissionsAwardedPerDay back to 1
Fixed loot progress icon staying visible after exiting and re-entering container (RUST-191)
fixed instant build cheat
made starting pants less revealing
greatly reduced corn and pumpkin fruiting life length
damage score points, score changed event, WIP placeholder score UI/prefab.
sam site turret final files + anim and prefab setup
A fix, but needs looking at a bit more
[D11] [UI] Hooked up new HUD vital bars and belt bar fixes to D11 in-game HUD. Minor tweaks to materials and textures.
Attachements and anim event work
[D11] Revert D11JenkinsFile back to how it was now I have got to the bottom of it
[D11] Put back in Jenkins PS4 Build
Reworking tool use parameters to include an effectiveness multiplier per tool type WIP.
fixes for standalone server.
added timestmap to server messages.
merging wip daily challenge to main
Subtracting
28537 (high number of crashes)
TakeFromDispenser calc fix
Error fixes & prefab stuff.
Implementing Bill's fix for NetworkUser serialize bug
Vehicle entry/exit bug fix
Fixed icon location bug. Added weapon pickup location info to the map
Won't do world space UI - too many icons
Merge in Whacky Races updates
Let weapon spawners swap around which weapon they're spawning