199,294 Commits over 4,140 Days - 2.01cph!
WIP nuke_explosion prefab and animation
Tool effectiveness modifiers should now actually work.
TakeFromDispenser tweaks.
[D11] Make asset bundles on Jenkins
[D11] Log current defines for manifest
[D11] Skip exception on jenkinsBuild
No more GetComponent calls in weapon pickup refills
Dispensables can now optionally remember their progress so it's possible to continue cutting down a tree after you stopped
Campfire spit addon for level 2 now costs logs
Changed all trait effect removal mode to manual, for clarity
Missing burlap glove world models
challenge score summary wip
Name fix for leather glove world models
Race mode merge into main. Barring potential bugs, everything's now working and implemented.
started cleaning up LocalGame
Grass can be harvested without a player command
OptionsSpinner pops error when options are not set
[D11][UI] Updated Button icons
Navigation bar button icons change depending on platform and if the action is available
Spawning players in a sandbox game mode.
made campfire dirt decal area a bit smaller so it corresponds to the no build zone better
match outcome score breakdown
Tribe create post, leaf material fix,
Menu UI background tweaks
Fixed ScreenNavigation OOE causing bad button states in MenuUI
[D11] [UI] Finishing up the belt bar graphics. Fixed some shader issues so the belt bar condition bars for items now use the correct colours. Added backing graphic to item icons on belt bar as mock-up shows. Fixed highlighting item icons on belt bar via selection from setting the entire box to blue, now correctly uses an outline graphic.
rotated feet on world model, updated prefab, animator tweaks, added initial holdtype prefab
Failed-to-send net messages now reset current net message
Calling net.Start() while a net message is already active now displays a message
You can no longer send net messages with no players on the server
Fixed building finished event being invoked when the building wasn't actually finished
NPC manager etc. no longer has any connection to game mode system.
VehicleManager no longer has any references to game mode
Fixed settlement experience being added without finishing the default addons first.
Skill gain from crafting items.
Added skill gain data to a bunch of buildings.
Wooden club unlocked along with spear and handaxe.
Bandit town custom water surface
Split off fins and turbines from the hull mesh
Repair state should always start when building reaches decaying state.
NRE fixes related to new ToolUsage stuff.
Avoid floating point precision error that could sometimes cause construction to get stuck.
cargo ship movement test and entity
cargo ship temp sounds
cargo ship wakes
cargo ship pathing (OceanPatrolFar)
reworked jumping pad visual
optimized explosion debris particles
reworked jumping pad visual
optimized explosion debris particles
Added Vertex Lighting toggle to Particles/Additive (Soft) shader
OnNewConnectionDuringGame method is not needed
Making sure all game mode virtual methods are commented