127,749 Commits over 4,201 Days - 1.27cph!

5 Years Ago
Merge from Main->Vehicles
5 Years Ago
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5 Years Ago
Fix the same thing happening with the regular teleport too
5 Years Ago
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5 Years Ago
Fix teleport2me teleporting a random bot sometimes when the player was not found
5 Years Ago
5 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
Fix being unable to use teleport2owneditem when the player is offline+dead (provide a steamID instead) Add teleport2marker to teleport you to your marker point on the map
6 Years Ago
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6 Years Ago
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6 Years Ago
Explicitly set app.serverid's default to empty
6 Years Ago
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6 Years Ago
[D11] Merge with main
6 Years Ago
[D11] Code tidyup
6 Years Ago
[D11] Adds some error warnings for meshocludee code, also changes call to find renderers to also find disabled renderers
6 Years Ago
[D11] Adds some error warnings for meshocludee code, also changes call to find renderers to also find disabled renderers
6 Years Ago
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6 Years Ago
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6 Years Ago
[D11] [UI] Removed unit suffix from Camera Inertia value.
6 Years Ago
Toning AO down on 'atlas_wood_stone_metal_ao' texture Wood tier wall/half/third corner conditional meshes/colliders Stone tier wall/half/third corner conditional meshes/colliders
6 Years Ago
[D11] Ambient lighting - need to check for the player construction along with checks for other environments.
6 Years Ago
[D11][Graphics][#3902] Fixed doors occlusion culling issues
6 Years Ago
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6 Years Ago
maybe ensure clrjit.dll is not locked *before* trying to delete it (oops)
6 Years Ago
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6 Years Ago
Kill off c# compiler before installing new version of Unity
6 Years Ago
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6 Years Ago
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6 Years Ago
Move disabled / network limited entities to the limbo network group (so they are properly excluded from any processing)
6 Years Ago
[D11] Ambient light. Additional triggers on the sewer tunnel ladder. Using separate update periods for player-created buildings and other constructions.
6 Years Ago
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6 Years Ago
[D11] - Removing missed read/writes
6 Years Ago
Branding update
6 Years Ago
[D11][UI] Set quick chat icons, rotate direction icons
6 Years Ago
[D11][UI][#3966] Fixed a number of issues with the assign sleeping bag screen.
6 Years Ago
[D11] Temporarily switch the light off for the shotgun trap fire effect
6 Years Ago
[D11] [UI] Removed backend new line tag error from localisation file.
6 Years Ago
[D11] HDRP Fixes for ExplosionsLightCurves and related prefabs
6 Years Ago
Some temp primitives
6 Years Ago
New fluid combiner entity, combines three separate fluid inputs Extended the electrical combiner script to support three inputs (no actual change to the electrical combiner prefab)
6 Years Ago
Code review: Change shader property strings to IDs.
6 Years Ago
Code review: Combine MaterialPropertyBlocks and make static.
6 Years Ago
Reduce garbage gen in RefreshLODSets a little