194,320 Commits over 4,079 Days - 1.98cph!
Removed DecisionMakerClasses enum, GroupDecisionMaker. Merged UnitDecisionMaker into base DM
Agent is now a UnitComponent
Removed GPV slot override
DM is aware of the GPV slot it is running for
Clouds of war is spawned by zone on init, no longer needs to be present in scene
pushed root transform on animals to render layer as were are allready doing some raycasting to get rotation to terrain
reexported rabbit walk with proper fps
Added sysuid console command (prints unique device identifier)
Can once again paint terrain in play mode in the editor
Updated mountain placement topology filter
moved weapon equipping to item management module on secondary slot
Tighten the dynamic volume a bit, so that it's faster to generate on spawn.
Audio listener no longer follows selected Unit
More robust dynamic cover point volumes.
Fixed NRE in AIModuleSettingsEditor
Updated mountain biome maps
Fixed stats importer, now only loads and saves entities with enabled stats component :o
moved localTeam id from GI to GIViewer
NRE catch in VisualFXParameters.SetupCache
Fixed NRE in dynamic cover volume generation.
manually updated rabbit walk speed to match data
improved bear deer and rabbit sleep anims
Removed deprecated nav_local
Dynamic generation of cover point volumes.
Removed DecisionMakerTypes enum, tertiary DMs from agents
Fixed construction atlas material
Some preparations before pushing branch to main
Updated mountain placement biome filter
Updated biome map auto bake (now splat based)
Updated terrain splat transfer (better blending)
Implemented mountain biome map transfer
Re-exported mountain biome textures
Removed CmdEndTurn, players now send CmdNextTurn as an input command request
file cabinets models/cols/prefabs/textures
Spawn mountains after all terrain maps have been generated
Biome textures for all mountain prefabs
Splat texture for mountain 5
removed intro state cmd, game instance nowas game started event.
Intro anims are now kicked off in LoadGame() temporarily. BUG: this has introduced a bug with the turn banner appearing at the same time as the intro anim.