194,320 Commits over 4,079 Days - 1.98cph!

8 Years Ago
island 01 and 02 save
8 Years Ago
Removed Zone.MapCamera
8 Years Ago
Removed DecisionMakerClasses enum, GroupDecisionMaker. Merged UnitDecisionMaker into base DM Agent is now a UnitComponent Removed GPV slot override DM is aware of the GPV slot it is running for Clouds of war is spawned by zone on init, no longer needs to be present in scene
8 Years Ago
Some ai tweaks
8 Years Ago
pushed root transform on animals to render layer as were are allready doing some raycasting to get rotation to terrain reexported rabbit walk with proper fps
8 Years Ago
latest art
8 Years Ago
Added sysuid console command (prints unique device identifier)
8 Years Ago
Merge from main
8 Years Ago
Can once again paint terrain in play mode in the editor
8 Years Ago
Updated mountain placement topology filter
8 Years Ago
Icebergs
8 Years Ago
moved weapon equipping to item management module on secondary slot
8 Years Ago
Tighten the dynamic volume a bit, so that it's faster to generate on spawn.
8 Years Ago
Sleep AI tweaks
8 Years Ago
Audio listener no longer follows selected Unit
8 Years Ago
More robust dynamic cover point volumes.
8 Years Ago
Latest Steamworks
8 Years Ago
HowToOpenCrafting
8 Years Ago
Fixed NRE in AIModuleSettingsEditor
8 Years Ago
Updated mountain biome maps
8 Years Ago
Better biome map bake
8 Years Ago
more
8 Years Ago
Fixed stats importer, now only loads and saves entities with enabled stats component :o
8 Years Ago
Modular
8 Years Ago
moved localTeam id from GI to GIViewer
8 Years Ago
Cleanup
8 Years Ago
NRE catch in VisualFXParameters.SetupCache
8 Years Ago
Updated manifest
8 Years Ago
Merged from ai_2 branch
8 Years Ago
Fixed NRE in dynamic cover volume generation.
8 Years Ago
manually updated rabbit walk speed to match data
8 Years Ago
improved bear deer and rabbit sleep anims
8 Years Ago
Merged from main
8 Years Ago
Removed deprecated nav_local
8 Years Ago
Dynamic generation of cover point volumes.
8 Years Ago
Removed DecisionMakerTypes enum, tertiary DMs from agents
8 Years Ago
more
8 Years Ago
Fixed construction atlas material
8 Years Ago
Some preparations before pushing branch to main
8 Years Ago
Updated mountain placement biome filter
8 Years Ago
Updated biome map auto bake (now splat based) Updated terrain splat transfer (better blending) Implemented mountain biome map transfer
8 Years Ago
Re-exported mountain biome textures
8 Years Ago
models touch ups
8 Years Ago
Removed CmdEndTurn, players now send CmdNextTurn as an input command request
8 Years Ago
file cabinets models/cols/prefabs/textures
8 Years Ago
Merge from main
8 Years Ago
Spawn mountains after all terrain maps have been generated
8 Years Ago
Biome textures for all mountain prefabs Splat texture for mountain 5
8 Years Ago
removed some leftovers
8 Years Ago
removed intro state cmd, game instance nowas game started event. Intro anims are now kicked off in LoadGame() temporarily. BUG: this has introduced a bug with the turn banner appearing at the same time as the intro anim.