198,675 Commits over 4,140 Days - 2.00cph!
Added some collated descriptions to deposit interactions
Maples into common bundle.
Isolated player model changes (no clothing updates)
Hacky fix for first building option in Build tab starting clipped (I just jiggled the scrollbar a bit)
Fixed equipment widget showing duplicate items
replacing biter(tanker)with placeholder model
replacing charger model with the previous bitter model with anim
adding turn effect on player platform (might need fading to look better)
Fixed windows compile error
Manual Windows build
Common.Interactions module is high prio
Subtracted player models (again)
increased speed of outro anim blend on ironsights
updated vm ak base pose, transition additions
Removed tired emote from lazy effect.
Emote priority scoring improvements.
Added selectable mission identifier
game viewer state changes now get logged
AI modules can be flagged as high priority and will be evaluated before all other modules
branding/icon update because i have my priorities in order
debug misc
Changed the default value for tv_maxclients from 128 to 64
Added new GameLogger class and moved new logging stuff to it
GameInstance has a GameLogger
Fixed shadow meshes on wall and fountation prefabs