194,080 Commits over 4,079 Days - 1.98cph!
trying out some command black recursive shit
Clamp NPC walk animation speed (effect spamming fix)
fixed tread material so it doesn't look like it came from Jennifer Lopez's wardrobe
fixed issue with host gameinstance next free unit ID being wrong
reworked unit manager init
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Added Basic Menu Screen and kill score.
Added instancing support to deferred decals (still testing, disabled by default)
Added decal.instancing, decal.limit and decal.capacity convars
Rocket factory / vertex paint / tweaks and fixes
Added decal.clear console command
WIP on testing QuadTree against RTree and Physics SphereCastNonAlloc.
branching for CommandBlock implementation cus I'm probably gonna fuck something
Fixed hair issue with multiple cameras
Fixed core shaders compile warning
CommandBlock protobuf definition
WIP CommandBlock code implementation
Update core shader base; repacked core/generic
Updated core/hair shader to latest
Rocket factory / lift shaft ladders / UV map fixes / ladder fixes / fixed gaps in geometry / material tweaks
Optimized Anisotropic Filtering and Trilinear Filtering settings on workshop skins (perf)
No longer globally force the minimum AF setting on all textures, only limit the maximum instead (perf)
Roof module, scene update
Complete missions, get money.
Fixed the cash getting method. Previously it would return a max of one of each note type.
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Actually fixed NetworkSimulator buffer issues properly (I hope). No more client spewing errors
Fixewd bug with copying memory streams that was breaking my NetworkSimulator
Mission failure on character death
Grand canyon valley wip.
Fixed the mismatched grass colors & spec, just to soothe my delicate soul.
Fixing some errors in Server mode. Removing orphaned meta files from the recent merge.