193,935 Commits over 4,079 Days - 1.98cph!
pushing the gun trap prefab guide update
Don't create weather events while we're in transition
Ajusted LightEx intensity to match new brdf scale to fix low intensity torch, campfire, etc
Tweaked interior DOF mode settings
Reduced all weather type transition times to 30 game minutes
Make sure the wrap lighting fallback only runs on subsurface profiles
Fixed icon rendering
Nuked deprecated keyword in rust.global
Added light intensity scale callback param to CaptureScreenshot
Let's use the opportunity to optimize weather change lerping too.
Audio cross-fade comment for clarity.
fix for warning spam when moving units without anim controlloer
No more bald women, and bald men can must have a beard
Cross-fade audio sources in WorldManager+Weather
Build tool now builds in development mode
FollowCamera switches to AutoFocus DOF mode when entering an interior
Avatar tile hover event only triggers in game mode
Map 2 reworked a bit.
Renamed new map to map7 and gave it a default formation.
Fixed typo in build tool warning popup
Only tick pending collaboration requests
set base of radio mast to concrete material instead of metal
Conversations UI responses fix
re-exported radio mast to use 3 materials and applied to prefab
Disabled activity events for targets
- EntityActivity type specific subscriptions ported from ActivityManager
- Reduced collaboration request lifetime from 60 to 20 minutes (game time)
- Conversation response UI WIP
player preview thirsty anim
Fixed singleplayer mission join
created radio_mast effects and made radio mast prefab in buildings folder
Fixed ActivityManager.SubscribeTo overloads using the wrong keys
Added basic RNG opinion changes for conversation callbacks
gun trap guide scaled at 75% (PLEASE EXPORT YOUR FBXS WITH SCALE AT 100% NEXT TIME)
updated prefab guide path
skin approval
fixed new roadsign model textures
guide model for the single shot trap (untested, will test in a couple hours)
can change item skins at repair bench
Making sure mission numbers don't repeat on the same phone
Payphone mission list UI now showing the actual list for that phone
MIssion list works in CLIENT+SERVER mode
Mission list appears on the side of payphones
Dynamic branch compiler hint for brdf selection on deferred shader