193,968 Commits over 4,079 Days - 1.98cph!
Rocket factory / room dressing / additional doors and ladders
Reduced LOD popping on weapons
Fixed tribe create fucking the camera
Replaced skin color scale with skin material base color brightness
Switched ui_mask to native shader, disabled resize hack to test
Added OOPS emote category, renamed some of the others to make more sense
Added Before/UI Masked Icon (Debug), a barebones version of UI/Default that outputs white, no alpha or clipping
Timer text is now always visible, not just when < 33% time
Added missing material
Fixed build settings, maybe
Goal Plans can now inherit Consideration score from Goals
Added quit to single player
Switched flag UI to show each flag team
Added win / lose text
Removed audio mix snapshot transitions stuff, added tribe create, paused and loading and snapshots
Removed AudioStates enum
Added triggers for Jenny's season specific startup music
Added menu music
Updated ASE to 0.7.2.007 cause tabs & shader functions yo
Minor changes to Before/UI Masked Icon (Native); nwo closer to UI/Default
Added movement per round graph generator
Tribe start comes with some sticks and that
Made a bunch of player command evaluation stuff static
Unit item bar commands work again
Removed island02 from build since it occasionally causes a navmesh related crash
Flags only change when mission in progress
Removed % chances on idle things so people won't fall asleep randomly
Added native UI version of BeforeUIMaskedIcon (needs testing)
Rocket factory / finished roof dressing / added ladder triggers
Item bar durability only shows on hover or when < 50%
Added flag change effects
Item bar durability and stacking
Moving a bunch of UI colors to a static class that pulls from game config asset
Single player scene and startup
Removed conversation callback debug log
Default to ultra... again
Fixed load game UI not display
More consistent AI debug checks
Cleaned up and optimized usage of "reason" messaging back to the Best Module End AI Debugger log.
Area mask for interior to ensure wolves don't spawn inside walls, NOT YET WORKING!
Reading changeset info from the buildinfo file. Uses BuildInfo.cs from the Facepunch plugins repo.