194,186 Commits over 4,079 Days - 1.98cph!

8 Years Ago
Added non-blocking texture/compute-buffer readback functionality + test scene
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8 Years Ago
Automated Windows Build
8 Years Ago
Updated my copy batch file
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8 Years Ago
Automated Windows Build
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8 Years Ago
Automated Linux Build
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8 Years Ago
Automated OSX Build
8 Years Ago
Fixed + tested texture readback argb ordering on all platforms Cleaned up buffer readback code
8 Years Ago
Player health updated and working. Explosion damage working. Player health bars now work correctly (for the first time ever?).
8 Years Ago
UnitComponents now using correct ID types
8 Years Ago
Started changing from int to new ID types
8 Years Ago
Asset ids
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8 Years Ago
Automated Linux DS Build #501
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8 Years Ago
Automated Windows Build #501
8 Years Ago
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8 Years Ago
Updating stuff that changed in Unity 5.5. Fixing warnings outside of the building system. Updated global custom defines file to work with the new compiler.
8 Years Ago
More id stuff
8 Years Ago
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8 Years Ago
Dispenser persistence (untested)
8 Years Ago
Added BaseId, derived EntityId, AssetId, ParametersId, BaseIdEx for retrieval Building upgrades data schema WIP
8 Years Ago
Merge from main
8 Years Ago
Merge from main
8 Years Ago
8 Years Ago
Scene2Prefab
8 Years Ago
Adjusted building blocked volume around water treatment plant
8 Years Ago
Scene2Prefab
8 Years Ago
Added terrain checks to caves (to make sure they're always under the terrain)
8 Years Ago
Added editor terrain check generator script that adds checks for environment volumes
8 Years Ago
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8 Years Ago
FOR FUCK SAKE ocean shader !A camera /shader/ script for shore attenuation mask
8 Years Ago
Added Entity.Create, called when entities are created and saved for the first time, usage example in Unit.Traits
8 Years Ago
InteractionPositionSet/Data need to inherit from DataParameters, that we get a Guid we can use to recognize the right instance when we load from persisted data.
8 Years Ago
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8 Years Ago
added code to play the 3rd person throw animation for the c4 / satchel charge
8 Years Ago
setup the IK positions for the satchel and c4 worldmodel
8 Years Ago
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8 Years Ago
InteractionPositionGroup shouldn't need its InteractionSettings persisted, so let's not do that!
8 Years Ago
Now using EntityId + more work on persisting smart objects and their minions!
8 Years Ago
Merged from main
8 Years Ago
Merged from main
8 Years Ago
fixed dryfire on the m92 viewmodel
8 Years Ago
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8 Years Ago
Merged from Prerelease
8 Years Ago
Merged from Prerelease
8 Years Ago
More work on InteractionPosition and InteractionPositionGroup.
8 Years Ago
Scene2Prefab
8 Years Ago
Tweaked culling volume on medium_cave_easy
8 Years Ago
Caves and tunnels check for underground collisions with other caves and tunnels when placing
8 Years Ago
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8 Years Ago
Added RoleDefinition noun and verb fields Tribe tracker UI shows current/active role text when applicable Fixed DataAsset ids fields not being marked serializable
8 Years Ago
Thrownweapon edit