198,852 Commits over 4,140 Days - 2.00cph!

9 Years Ago
merge from main
9 Years Ago
Don't add the skinned mesh colliders to the local player
9 Years Ago
Removed rigidbodies from the player_collision and player_model prefabs (perf test)
9 Years Ago
Removed collider and rigidbody from the player_preview prefab
9 Years Ago
Merge from main
9 Years Ago
AI work
9 Years Ago
Shuffling things around again
9 Years Ago
decaying corpse flies no longer visible at night increased view distance of hat/riot helmet/pumpkin removed cloth cost from wood armor plants grow faster in sunlight, even faster under ceiling lights
9 Years Ago
FOR FUCK SAKE adjust camera tonemaping FOR FUCK SAKE adjust unit vertical position
9 Years Ago
Shuffling things around to better match the original folder organisation
9 Years Ago
Apex work. Changed vehicle namespace name
9 Years Ago
Fixed water being so ghastly.
9 Years Ago
accounts now get saved
9 Years Ago
removed server attr
9 Years Ago
CTF server only stuff
9 Years Ago
FOR FUCK SAKE hilight Tiles
9 Years Ago
fix ready error
9 Years Ago
tweaks
9 Years Ago
moved some init to start
9 Years Ago
tweajhs
9 Years Ago
Subtracting changeset 18195
9 Years Ago
Baseline (backup checkin)
9 Years Ago
Cleaning
9 Years Ago
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9 Years Ago
Fixed allocation leak in Proto.CopyTo
9 Years Ago
more
9 Years Ago
net id prefabs reset
9 Years Ago
Fixed allocation in eyes.FrameUpdate Fixed allocation in Network.Client.Cycle Fixed HUD not showing in editor Fixed allocation in SendClientTick Fixed allocation in BuildInputState
9 Years Ago
rpc fix
9 Years Ago
9 Years Ago
unit frame offset
9 Years Ago
more shit
9 Years Ago
Added truck variants
9 Years Ago
FOR FUCK SAKE cleanup removing tile prefab from scene
9 Years Ago
healer unit definition now points to correct attack definition
9 Years Ago
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9 Years Ago
nre fix
9 Years Ago
healer unit data files, rebuilt unit database
9 Years Ago
rabbit improvements
9 Years Ago
tags on atmos 29
9 Years Ago
tweak
9 Years Ago
tweaks
9 Years Ago
Fixed DepthOfFieldFocusPoint.Evaluate allocation
9 Years Ago
moved default formation creation to the Formation static class. Server now sends the default formation for any players who try and send invalid formation.
9 Years Ago
todo
9 Years Ago
each player's formation is now sent to the server (where it's verified again) to be used in the game
9 Years Ago
Fixed puzzle barge door placement RUST 1512 Scene2Prefab Harbor_1
9 Years Ago
Stop using LayerMask.GetMask!
9 Years Ago
squad editor now saves, loads and verifies squads
9 Years Ago
unit frames fix