199,606 Commits over 4,140 Days - 2.01cph!

10 Years Ago
reference coroutines by IEnumerator because stopping them with the Coroutine class throws errors (300 errors an hour)
10 Years Ago
Branch
10 Years Ago
Fixed NETRCV_ReadBytes returned false on suicide
10 Years Ago
- Added Room and RoomSpawner components to the current Ice Cave rooms - Removed some junk from SpawnLocation - Added Ice Cave enemy pack - Started Ice Cube harvester gameplay code - Rebuilt Ice Cave prefabs
10 Years Ago
CombatAlgorithms is now a static class not asset Added StatChangeParameters, StatScaleParameters Added IStatMinipulator interface implemeneted by params types Added StatMinipulators enum Removed all old Stat related interfaces More work on StatModifiers, removed old order handling etc
10 Years Ago
Quickfix for Stat Modifiers.
10 Years Ago
Stat+Changeable implemented.
10 Years Ago
Throw an exception if a stat is not of a type supported by Stat+Changable.
10 Years Ago
Added ScaledValue as part of MaxValue.
10 Years Ago
Yield a frame from time to time during stability warmup (temp fix for Multiplay killing our process on startup)
10 Years Ago
New Building frames prefabs setup WIP Animations and additional files
10 Years Ago
merge from main
10 Years Ago
backfaced cloud city deckchair and exported
10 Years Ago
tweaked water shader and fog on swamp court. made all shaders on cloud city that can be deffered use deferred. halved or more many textures. tweaked fog and lighting. removed some erroneous textures
10 Years Ago
EAC updates
10 Years Ago
Fixed
10 Years Ago
saved out unity scenes for swamp and cloud city
10 Years Ago
first person laser prefers aiming accuracy over viewmodel accuracy updated beam shader for laser
10 Years Ago
Owl - Special move flap source
10 Years Ago
Owl - Special move flap anim
10 Years Ago
Beam shader + script fix
10 Years Ago
StatMeasurement now supports all Stat classes with different measurement value types and an improved drawer Fixed StatCondition, StatConsideration (previousl RangedStatConsideration but now just simply limited to those stat types with a CurrentValue), StatMeasurementTrigger
10 Years Ago
new wolf with tweaked model on 1 mat and changed idle
10 Years Ago
- Scriptable object definitions for modular item model system. Definitions only. Doesn't do anything yet
10 Years Ago
Game runs again! Updated all effects data Effects tick stat changes flagged for ticking Added StatTypeSelectionDrawer back in, turns out we do need it?
10 Years Ago
10 Years Ago
Merge from main
10 Years Ago
Merge from stats_refactor_jan16
10 Years Ago
Fixed EffectParameters not passing due to new data being excluded
10 Years Ago
laserbeam tweaks
10 Years Ago
Logo & BG for title screen. Added Design folder.
10 Years Ago
flashlight beam changes
10 Years Ago
Effect data validation on the editor side, with warnings Fixed missing effects data, stats are changing again Some Effect cleanup and bug fixes
10 Years Ago
* Added Player.AnimSetGestureSequence( slot, seq ) * -noworkshop now also prevents SteamAPI from being initialized too soon on dedicated servers
bot
10 Years Ago
Automated Linux Build #166
bot
10 Years Ago
Automated OSX Build #166
bot
10 Years Ago
Automated Windows Build #166
10 Years Ago
laser recoil bonus nerfed to 20%
10 Years Ago
Removed old ingame debug UI modal Rain effect tweak
bot
10 Years Ago
Automated Linux DS Build #166
10 Years Ago
Data fixes, lots of them
10 Years Ago
Improvements.
10 Years Ago
updated beam effects (again) fixed 3p laser perf issues updated flashlight beam texture
10 Years Ago
merge from main
10 Years Ago
merge into main
10 Years Ago
changed material settings for some of the addon textures so they don't look so blurry from firstperson tweaked the 3rd person rifle pose so it's more aligned with the 1st person.
10 Years Ago
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10 Years Ago
Added automatic mesh splitting to collider batching
10 Years Ago
wolf being on one material source assets
10 Years Ago
wall.frame linking and collisions paths