136,866 Commits over 4,444 Days - 1.28cph!

1 Year Ago
Merge from main, resolve conflict in FPSLogger caused by 123804
1 Year Ago
Bugfix: BaseRaidBench - this is no longer nude beach Tests: built C+S and C-only, ran the scene
1 Year Ago
Update: BaseRaidBench - simulate client flow - use a fake client backend and a dummy connection Fixes players not facing the target, but breaks player clothing for what-ever reason. Tests: ran scene
1 Year Ago
Unify LOD showing/hiding logic and ensure that Hide() is called when a state is covered by instancing
1 Year Ago
Update: BaseRaidBench - wip weapon aiming - Weapon debug graphics confirm aiming direction - Player model doesn't face the right way (need to run client updates, that's next) - added benchmark-related safety checks in local client logic This also hijacks main camera, I'll have to fix that later Tests: ran the scene
1 Year Ago
Store page overlay recycling Some layout tweaks
1 Year Ago
snapping_fix -> main
1 Year Ago
Try only doing is server checks in a listen server
1 Year Ago
M15 Pistol - Emissive glow in iron sights
1 Year Ago
bloody bucket for the medical bay
1 Year Ago
Pilot Codelock - updated textures and prefabs
1 Year Ago
Pilot codelock - closed status emissive texture
1 Year Ago
Window closed by setting there canvas group alpha to 0 are now set as not pickable in the scene view in editor
1 Year Ago
snapping_fix -> main
1 Year Ago
Fix snapping not working on split client and server
1 Year Ago
Add options for setting rate limit of horn. Initial settings allow for unlimited hooting and tooting.
1 Year Ago
Added Updated Compass Viewmodel FBX
1 Year Ago
Optimise SH Baker into larger raycast batches, caching texture data, and SH occlusion sampling using parallel jobs. Handle cases where fbx does not have material assigned by searching local materials folder
1 Year Ago
Enabled mip maps on some store assets
1 Year Ago
Overlay page button progress bar
1 Year Ago
view model camera animation update
1 Year Ago
Merge from parent
1 Year Ago
phrases + coegen checks
1 Year Ago
merge from naval update
1 Year Ago
merge from main
1 Year Ago
backup trawler prefab
1 Year Ago
Fix asset scenes never finishing loading when running as server
1 Year Ago
Enable map in hardcore WIP bringing back fog of war, taking some parts from the old MapEntity class from 2016 (lol) Local fog generation working, map shader updated to work with canvas group alpha Position is offset for some reason, still investigating
1 Year Ago
snap_deployable_improvements -> main
1 Year Ago
Reduce how close you need to be to start corner snap Added summary Reduced cast origin a little Fixed bathtub planter corner snapping
1 Year Ago
snap_deployable_improvements -> main
1 Year Ago
Dont include the clientvar
1 Year Ago
CS0414 error fix
1 Year Ago
snap_deployable_improvements -> main
1 Year Ago
Compile errors
1 Year Ago
Remove debug file
1 Year Ago
Fix RestoreSceneManagerSetup being called with no scenes in batch builds
1 Year Ago
Reapply game mode changes
1 Year Ago
Set corner rotation to use the closer hit to the player
1 Year Ago
snapping_improvements -> main
1 Year Ago
Profiling
1 Year Ago
Snap to a deployable when you directly look at it (dont need to look at the ground or infront anymore) Fixed tracing issues with a client host
1 Year Ago
merge from party_system -> main
1 Year Ago
- Fixed ObjectDisposedException error when calling StopLogging. - Changed to using DontDestoryOnLoad() to ensure the logger is not destroyed and data is not lost when joining/leaving a server. - Can now call StopLogging during the countdown to cancel it. _ Removed timestamp from the logger as well as the "ms " after each data entry.
1 Year Ago
Merge from main (stomp local BaseGameMode changes, will need to reapply)
1 Year Ago
Server compile fixes
1 Year Ago
Fixed soundtrack dlc page errors
1 Year Ago
Store overlay page layout changes
1 Year Ago
Merge from main
1 Year Ago
Merge from main