136,866 Commits over 4,444 Days - 1.28cph!

1 Year Ago
Gesture icon compression formats, fixes bleeding artifacts
1 Year Ago
Gesture menu wip
1 Year Ago
Fix Signage.PreProcess NRE on server when client components were stripped at build time
1 Year Ago
UI.Colourize shader supports SoftMask
1 Year Ago
Run part of prefab preprocess at build time on asset scene prefabs, run the rest in asset warmup
1 Year Ago
Show max team size in the disconnected screen error message instead of as a toast
1 Year Ago
If you are the party leader and connecting to a server that has max team size lower than your party size, prevent connecting and show a toast indicating you need to remove party members before your party can connect - doesn't apply if max team size is zero or unable to be found
1 Year Ago
Add max team size convar to server tags & parse team size in server info
1 Year Ago
Fixed store nres
1 Year Ago
consistent button styling
1 Year Ago
1 Year Ago
Fix oversight in previous fix
1 Year Ago
Fix long range spotted debug being wrong
1 Year Ago
Navigation, filter and search styling for store
1 Year Ago
- Better debug drawing of cones (more 3D) - Fix long range sight rectangle checks being wrong (wrong order of arguments, dir passed as pos) - Allow looking up and down not just sideways
1 Year Ago
merge from snapping_higher_floors_hotfix
1 Year Ago
Merges from x86-64 More merges from x86-64 Change description of bot_zombie convar Fixed missing antlion guard step sounds
1 Year Ago
Fix DrawCone not properly handling non 2D directions
1 Year Ago
Tweak needle settings
1 Year Ago
Merge from compass_gameplay
1 Year Ago
Merge from /compass
1 Year Ago
Fix and improve the previous fixes and improvements
1 Year Ago
Removing floating script from individual floating walkway pieces, dividing level into chunks instead. (WIP)
1 Year Ago
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1 Year Ago
Update: BaseRaidBEnch - wip shooting Since there's no firing cooldown, 100 players shooting every frame lags a ton Tests: ran scene
1 Year Ago
Prevent leaving cover when being sniped, first iteration, needs more work to handle when sniper repositions
1 Year Ago
- Fix LKP not being updated correctly when hearing new noises - Fix melee weapons making big noises - Separate the noise location from the guessed location of the thing that made the noise (we don't want to look at where the bullet hit, we want to look at the shooter even if they are very far)
1 Year Ago
Pilot Codelock - WIP Prefab setup and fixes, added icon
1 Year Ago
Fix heli yoyo
1 Year Ago
heli_yoyo -> main
1 Year Ago
Fix Engine prop collider in Powerplant monument
1 Year Ago
Addd UV2s to floating walkway kit for sea moss blends
1 Year Ago
Sail blocking tweaks
1 Year Ago
Connected Session styling
1 Year Ago
edited M15 pistol admire anim
1 Year Ago
removed individual sitems for abyss barrels and linked abyss hazmat as steam unlockable on item script
1 Year Ago
More mipmaps on voice props store assets
1 Year Ago
Cache DLC prices so they're only requested one time per session
1 Year Ago
fixed potential break in TraceWaterRays/TraceWaterSpheres logic that would cause casts to miss water traces if an earlier one had hit the max number of colliders
1 Year Ago
Fixed quit modal command
1 Year Ago
consistent icon sizes
1 Year Ago
Connect Modal design
1 Year Ago
Fix from feedback
1 Year Ago
Store dlc overlay page prefab variant setup Moved the DLC price logic in cart button
1 Year Ago
sharing more data between batched projectile effect processing - only accessing transform pos/rot once per projectile and only checking retrieving local player entity data once per batch
1 Year Ago
M15 Pistol - Added ironsight dots to world model, small alignment tweaks to size and position
1 Year Ago
Test changes I used for auto driving boats for solo testing stuff
1 Year Ago
Fix some client/server domain issues with GetEntitiesInBuildArea
1 Year Ago
Fix client+server compile
1 Year Ago
Fix MLRS being dependent on the rocket prefab server components on the client Fix possible AuroraEffect.UpdatePosition NRE