147,165 Commits over 4,444 Days - 1.38cph!

2 Days Ago
Fixes to barricade blocker hierarchy so get rid of permanent stage 1 mesh.
2 Days Ago
Experimenting with sampling TCs and checking those areas last so we're more likely to find a clear spot first.
2 Days Ago
Add missing swiftsader libs for Linux 64bit Do not try to init vaudio_speex when using Steam voice Removed a bunch more Xbox360 GameUI code * Removes point_bonusmaps_accessor entity Update Workshop stats in Steam according to Steam constraints Prevent player.CreateNextBot and `bot` command in singleplayer Fixed SpawnIcon positioning for certain models (Community Contribution) Crossbow bolts tweaks * Fixed crossbow bolts hitting surrounding bounds of weapons and ammo/etc entities * Make hitting invulnerable props apply physics force to them. This was partially a bug with changes to being able to reflects bolts off of props. Fixed potential crashes in material system Minor fixes * weapon_flechettegun.lua cleanup * npc_hunter & env_spritetrail save restore fix due to double curtime changes Enable phys_slideconstraint notifications Mark g_debug_* as cheats consistently Remove player_limit_jump_speed (unused) 64bit saverestore fixes Fixed npc_turret_floor dying multiple times when shot Added cam.GetProjectionMatrix and cam.GetViewMatrix Minor cleanups * Get rid of GMOD_Player::PlayStepSound (pointless override) Fix prop_effect not being affected by color tool's alpha setting Minor changes * Micro optimizations for footstep sound playing Fix SuperDOF tiling with poster (will still be blurry as it just stretches the texture) * Also fixed SuperDOF result texture not rendering while main menu is open Automate Lua IMaterial refcounting * Push_IMaterial ups the refcount, not each individual Lua binding. Now works exactly like ITexture bindings do. Stop some pointless materials being loaded on game start up * Delete CHudVoiceSelfStatus * Fixed legacy server browser launching server refresh on game start if last tab was not "Internet" Minor cleanups * Delete hud_drawhistory_time convar (unused) * Disable loading of certain weapon textures that are unused, such as ammo icons
2 Days Ago
Final LOD fix Spotlight
2 Days Ago
Further cleanup, boolean gating for lookup creating
2 Days Ago
Fix animals attacking through walls, or getting stuck when player is on foundation, also fix some "can't move / resetPath when not on navmesh" errors
2 Days Ago
Fix "can't move / resetpath on agent outside on navmesh" error when wolf or tiger jumps at player on foundation
2 Days Ago
Fixed skin item modal not updating when using the arrow buttons to navigate
2 Days Ago
Fix wolf tiger etc not fleeing / jumping on unreachable players, instead just charging and getting stuck / attacking throw walls
2 Days Ago
Compile fix
2 Days Ago
Cleanup, rewrites
2 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
2 Days Ago
merge from main -> apartment_complex_monument
2 Days Ago
Gibs and LODs for heavy barricades. Plugged into entity setup.
2 Days Ago
main -> demo_compatability_layer
2 Days Ago
update_metabolism_network_optimization -> main
2 Days Ago
Code cleanup
2 Days Ago
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2 Days Ago
merge from main
2 Days Ago
Fix SenseComponent.Tick InvalidOperationException
2 Days Ago
Fix ai sense adding to a dictionnary while iterating on it
2 Days Ago
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2 Days Ago
Merge from new_navmesh_fixes, fix wolves eating corpses using telepathy, fix look rotation error spam
2 Days Ago
FIx ternary operator precedence oversight causing ai stopping distance being incorrect, remove unused string creation in -useNewNavmeshPath, fix ais not taking into account stopping distance properly
2 Days Ago
large apartment tweaks
2 Days Ago
collapsed blocker update
2 Days Ago
more optimisations in large apartment added a proper static prefab for the bear rug
2 Days Ago
tweaks to apartment large and med dressing, cleaned up large apartment having props outside the -furniture- group and thus not culling
2 Days Ago
Merge from new_navmesh_fixes, fix crash on linux, fix error when no saved navmesh yet on disk
2 Days Ago
merge from hanging pot plants
2 Days Ago
set dressing progress in floor 5
2 Days Ago
Log warning instead of error when no save file for navmesh is found
2 Days Ago
Fixed not being able to reskin large furnace while there's storage adaptors attached Fixed reskinning regular furnace <-> legacy furnace not preserving attached storage adaptor
2 Days Ago
Fix compile errors
2 Days Ago
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2 Days Ago
2 Days Ago
merge from main
2 Days Ago
renamed to wip title bar games, rebuilt skins
2 Days Ago
merge from main
2 Days Ago
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2 Days Ago
Fix an issue with streamer mode showing your own name when use_steam_nicknames is enabled
2 Days Ago
update from main
2 Days Ago
Merge from main
2 Days Ago
Merge from main
2 Days Ago
set dressing progress in floor 5
2 Days Ago
converting all Acceleration/VelocityChange to use Force/Impulse in prep for engine change
2 Days Ago
Merge from main
2 Days Ago
re-factoring the apartment wing prefab a bit with all floors set dressing organised under props disabled a bunch more shadow casters on top floor, base for 5th
2 Days Ago
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3 Days Ago
Only enforce additional parent validation if an AreaCheck socket mod is present on a deployable, otherwise revert to original behaviour