193,165 Commits over 4,049 Days - 1.99cph!

3 Days Ago
merge from jungle_update
3 Days Ago
merge from jungle_dlc
3 Days Ago
Custom tonemapping test WIP. More sky and atmosphere fuckery.
3 Days Ago
beat chest gesture sounds
3 Days Ago
tiger sound class and falloff distance tweaks
3 Days Ago
quieter tree climbing sounds
3 Days Ago
ziggurat gate sounds
4 Days Ago
jungle ambience
4 Days Ago
merge from missingscripts_tool
4 Days Ago
Jungle ak - added camera animations for deploy and reload - updated animator - updates to worldmodel prefab
4 Days Ago
Fixed The referenced script (Unknown) on this Behaviour is missing! when calling Resources.LoadAll
4 Days Ago
vine_demo_scrubbing_fix -> main
4 Days Ago
Fixed Vine Mountables not moving to the correct position when skipping in the demo timeline. This was difficult to track down but appeared to be due to the client network interpolation and how it acts in demos.
4 Days Ago
Fixed 'The referenced script on this Behaviour (Game Object 'effect - FXAA') is missing!' hopefully
4 Days Ago
Merge from jungle_update (fix croc being kite-able around twig foundations)
4 Days Ago
Fix croc failing to destroy twig foundation if player is not standing on it, but standing closely next to it within the navmesh carving volume
4 Days Ago
merge from main
4 Days Ago
Deleted cctv scene, was the only one with a TestRidableHorse prefab
4 Days Ago
Added a tool to scan all scenes for missing scripts Tools > Find > Missing Scripts > In All Scenes
4 Days Ago
added recycler to ziggurat added jungle crate with blowpipe to ziggurat blowpipe dart balance
4 Days Ago
Fix "Rotation Yaw Flip Random" particle operator regression Now acts like it used to Default "randomly_flip_direction" to 0 for "Rotation Random" Add `addons/` to autorefresh whitelist
4 Days Ago
Merge: from profiling_improvements - New: experimental perfsnapshot_stream [Name, MainCap(MB), WorkerCap(MB), Debug] server command that streams perf data into a user-defined buffer. Limited to 256MB per thread. Stable up to 32MB, past that might fail to export. - New: profile.quiet persistent server-var - controls whether perfsnapshot commands notify chat of incoming stutters - Bugfix: fix snapshots failing to export in standalone(introduced yesterday to staging) Tests: build tests, unit tests, taking snapshots in editor, and snapshots in standalone server build
4 Days Ago
Update: updated binaries after merge of task branch Tests: snapshot in editor on craggy
4 Days Ago
Bugfix: ProfileExport.JSON - correctly identify frame start when there's 0 or 1 callstack depth at the start of recording This is a standalone-specific issue Tests: built standalone, did a perfsnapshot there
4 Days Ago
Merge from main
4 Days Ago
Merge from jungle_update (fix tiger getting stuck in flee state)
4 Days Ago
Fix tigers getting stuck in flee state Improve ai speed logs
4 Days Ago
merge from main
4 Days Ago
fix dimmed directional lighting in icon render scene (should also be fixed in all other places where this happens)
4 Days Ago
merge from jungle_update/hunter_vision
4 Days Ago
Null checks in HunterVisionManager, just in case
4 Days Ago
jungle ak - deleted old aztec folder and blockout mesh
4 Days Ago
Generate trails when the buff starts, disabled position sampling on animals when the client doesnt have the hunter vision boost active Changed how ScentEmission knows when the buff started/stopped
4 Days Ago
Added ScentEmission to all animal corpses
4 Days Ago
Industrial bucket and mop LOD0 setup
4 Days Ago
Merge: from main Tests: none, no conflicts
4 Days Ago
Added a partial fix to the rendering and exporting of icons. They're almost fixed but they appear slightly dimmer than release.
4 Days Ago
Bugfix: ServerProfiler - ensure worker threads that get created initialize with the right fixed buffer size - built from 76319c30 commit Previously they wouild initialize with the default 16KB. Tests: perfsnapshot_stream in editor on craggy with varying main thread buffer sizes
4 Days Ago
Scent emission can be transferred to corpse, so the trail doesn't disappear when the animal dies Logic fixes
4 Days Ago
Update: profile.quiet persistent server command to control whether perfsnapshot commands should post chat messages Tests: ran perfsnapshot_stream with quiet set to true - no chat messages
4 Days Ago
First pass view model camera animations for all melee weapons
4 Days Ago
merge from main -> building_los_fix
4 Days Ago
Update: perfsnapshot_stream [Name, MainThreadBuffer, WorkerThreadBuffer, Debug] server command - Fixed string buffer over-allocating (need to replace it with a memory stream) - Fixed frame index wrapping due to now being able to larger than byte.MaxValue - Fixed invalid final mark reconstruction that would lead to 180d+ slices Allows streaming of up to 128MB of performance data before generating a snapshot. Seems to be stable up to 64MB, but afterwards it's a bit of a dice-roll. Haven't caught where it's failing yet. Tests: perf snapshot in editor on craggy.
4 Days Ago
Restrict texture streaming debug ConVars to development builds only.
4 Days Ago
Reimport mangled cocoknightarmor_arms.icon.png.meta as text (was binary)
4 Days Ago
Merge from rust_companion_boot_fixes
4 Days Ago
Make Rust+ companion server boot more robust (fix NRE getting public IP, better handling with gamemodes)
4 Days Ago
added thickness to jungle skin wall.window frame in bid to rid wallpaper of zfight
4 Days Ago
m_boat greybox parts and folders prep