139,990 Commits over 4,505 Days - 1.29cph!

Yesterday
Merge from PlayerMaintainedMonuments
Yesterday
adding side tracks for spawnable trains
Yesterday
pull specific pass out of material instead of drawing all passes
Yesterday
Bigger env volumes for new station to fix visibility issues and errors
Yesterday
Merge from PlayerMaintainedMonuments/powergrid
Yesterday
Remove stale references to powerline entities in various scenes, WhatUsesThis now returns expected result
Yesterday
Fixed missing station links
Yesterday
Change water treatment plant spawn priority to highest
Yesterday
Remove usages of now unused powerline entity from various scenes S2P harbor1, harbor2, trainyard, gas station, warehouse
Yesterday
Updated store sculpture mdoels
Yesterday
pool_tweaks -> game_room_dlc
Yesterday
merge from Fixed SmallBackpack Workshop Model
Yesterday
sensitivity changes
Yesterday
Fixed SmallBackpack workshop model
Yesterday
Crate spawn fixes
Yesterday
Added stone sculpture to the skin viewer
Yesterday
Change door in new power plant loot room to use new colourless security door Update the loot in the room
Yesterday
merge from sculptures
Yesterday
small optim for better cache friendliness
Yesterday
merge from aiming_module_rename
Yesterday
Rename aiming module name + desc
Yesterday
LODs and gibs for Halloween Wreath
Yesterday
Add soem softness to the corner movements
Yesterday
Merge from PlayerMaintainedMonuments
Yesterday
merge from main
Yesterday
Make Rust/Standard SRP-Batcher compatible
Yesterday
Ensure mouse movement cant move faster than A/D movement
Yesterday
Stone sculpture store page wip
Yesterday
added bobber.worldmodel fishing tackle now references proper worldmodel instead of burlap sack
Yesterday
Fix pooltable playable NRE
Yesterday
netting now has a proper world model and lods.
Yesterday
Bar ganes pack store page wip
Yesterday
Merge from main
Yesterday
removed told prefab
Yesterday
added a small tunnel section, did some cleanup of files, replaced old small tunnels with new ones
Yesterday
Remove _RRP multi_compile keyword
Yesterday
Re-add _UsingRRP dynamic branch
Yesterday
Merge from foliage_displacement_alloc_fix
Yesterday
Remove alloc from foliagedisplacement
Yesterday
bandages now drop correct bandage model that closely resembles icon.
Yesterday
merge from main
Yesterday
merge from spray_sorting
Yesterday
Post merge fixes: Re-add pad button translation Fix gamepad menu cursor
Yesterday
fixed leaking emissive on mini fridge for gibs. created gib material for minifridge but disabled emissive and ao now looks like lights turn off when mini fridge is destroyed instead of staying on.
Yesterday
Merge from main
Yesterday
Merge from main
Yesterday
auto turret now has only 1 LOD component instead of 3. original autoturret had 3 lod components, each with separate culling distances making it slightly more tricky to fix the industrial auto turret culling range (which only has one LOD component) they both now cull at the same distance.
Yesterday
Merge from satellite_crash
Yesterday
Add token for Satellite Crash death PrefabInformation.
Yesterday
merge from main