193,917 Commits over 4,079 Days - 1.98cph!

6 Months Ago
fixed lod1 uv1 for emissive broken
6 Months Ago
ballista - rigged base model export
6 Months Ago
colour picker fixes/cleanup - added support for multiple renderers - using MaterialPropertyBlock rather than Material - deleted per-colour materials other than on/off variants
6 Months Ago
Implemented new ballista placeholder anims
6 Months Ago
Fix monument scenes not working on osx because the scene's path was using windows line endings
6 Months Ago
merge from main -> fix_monument_scenes_osx
6 Months Ago
Restored horse stamina Compile fix
6 Months Ago
ballista - added rigged mesh and anims
6 Months Ago
mini crossbow viewmodel animations edited
6 Months Ago
set up emissives and diffrent light colours + materials
6 Months Ago
qol_vendorlist_virtualitemicon -> main
6 Months Ago
added IO artwork and light to ice pedestal, added emissive on UV2, added to gibs, set up IO positions and test emissive materials
6 Months Ago
Phrases rebuild
6 Months Ago
- Improve vendor list icon size - Give a bit more room for dynamic prices
6 Months Ago
Remove some perforce VGUI panels from builds + clean ups More minor cleanups Delete pointless header files Fix some map load warnings when Portal 1, HLS are mounted
6 Months Ago
weapon mod refresh progress
6 Months Ago
Big code cleanup Ported over condition
6 Months Ago
codegen
6 Months Ago
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6 Months Ago
- Ensured vendor list attachments work - Swapped attachment and ammo code to standard merchandise icon workflow - Fixed bug causing slots to appear on things that dont normally have slots (pooling issue)
6 Months Ago
siege tower gibs fix. collision for new ladders
6 Months Ago
merge from fix_computer_station_invisible_lods -> main
6 Months Ago
Fix SERVER compile errors
6 Months Ago
Fixed incorrect text showing up on vendor list
6 Months Ago
Swapped my terrible vendor listing custom item icons for standard virtual item icon ones
6 Months Ago
6 Months Ago
merge from hackweek_horse_rewrite
6 Months Ago
set viewmodel reinforced woodshield to use metal shield animations
6 Months Ago
codegen
6 Months Ago
merge from main (needs codegen)
6 Months Ago
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6 Months Ago
Delete duplicate but incorrect filename `editorconfig`, apply previous changes to `.editorconfig` instead
6 Months Ago
Added a light with configurable color to ice sculptures
6 Months Ago
merge from fix_copypaste_shipping_container_color -> main
6 Months Ago
Fix shipping container colors being reset to random when pasting entities
6 Months Ago
updted ReinforcedWoodShield.fbx so the strap now matches more closely to Metal shield so a single anim set can be re-used for it
6 Months Ago
Automatic mipbias changes to the terrain4_albedo_array and terrain4_normal_array
6 Months Ago
manifest
6 Months Ago
basic IO setup of sculpture - temp port positions, can just use On flag to toggle lights
6 Months Ago
viewmodel wooden shield animaionns edited
6 Months Ago
Compile fix
6 Months Ago
merge from twitch_rivals_2024/twitch_rivals_flag
6 Months Ago
Drop the flag on death Make sure it stays upright when dropped: added a new center of mass override setting for dropped items
6 Months Ago
merge from fix_telephone_grid -> main
6 Months Ago
viewmodel metal shield anims updated so the arm is visible
6 Months Ago
Add an alternate render method
6 Months Ago
Switch telephone to using the MapHelper class
6 Months Ago
merge from main
6 Months Ago
Add `printgrid` command to debug position -> grid name code