201,214 Commits over 4,171 Days - 2.01cph!

10 Months Ago
Merge from main
10 Months Ago
Merge from gesturepack
10 Months Ago
Added a UI indicator when the player selects a RPS option
10 Months Ago
Merge from main
10 Months Ago
Improved lighting on deployed C4 Phase 1 mergable (Grenades & placed explosives)
10 Months Ago
Merge from gesturepack
10 Months Ago
Fixed player spine look not working after ending a gesture
10 Months Ago
Merge from main
10 Months Ago
Merge from vm_names_ugc
10 Months Ago
Added global.clearVendingMachineNamesContaining - will clear any vending machines that contain the string provided Added global.clearUGCByPlayer - will clear any UGC (not just vending machines) that has been touched by the provided player. Works with steam ID's or player names
10 Months Ago
Beancan fizzle fx replacement. (Was concrete impact)
10 Months Ago
Protobuf gen, server compile fix
10 Months Ago
Fully disable the RollBone class (couldn't see it active on the player model but just to rule it out)
10 Months Ago
further sunrise/sunset tweaks
10 Months Ago
Added avatar mask support to the Pose Tool
10 Months Ago
Added across the board support for presets in all the TweakUI classes Added first pass Low, Medium, High, Max presets in the graphics options menu The UI scale slider now applies 0.1s after the mouse is released rather than while the mouse is held down
10 Months Ago
merge from halloween24
10 Months Ago
merge from halloween24
10 Months Ago
protocol++
10 Months Ago
Cherrypicking Helks halloween commits - 106058 106228 106549 106558 106559 106573 106580 106581
10 Months Ago
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10 Months Ago
Updated loading screen tooltip icon to use the icon prefab Allow a network message to update the tooltip icon enum - Provides two things: existing loading screen plugins will now no longer break with broken network messages - The previously used "title" message can now be an icon enum string.
10 Months Ago
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10 Months Ago
Applied everything to grenades. Some iteration on fuse FX and more.
10 Months Ago
Merge from main
10 Months Ago
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10 Months Ago
- editor queue simulator fully working.
10 Months Ago
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10 Months Ago
merge from main
10 Months Ago
merge from world_update_2
10 Months Ago
update defaults, ExecuteInEditMode, weather viewer
10 Months Ago
Merge from ai_wolf_iteration
10 Months Ago
Fix wolf chasing its own tail
10 Months Ago
Fix a lot of the wolves state incorrectly returning base.OnStateEnter() from OnStateUpdate, causing a lot of weird behaviour
10 Months Ago
Merge from ai_wolf_iteration
10 Months Ago
Fix NRE
10 Months Ago
Fixed the fix.
10 Months Ago
Fixes
10 Months Ago
Grenades
10 Months Ago
- added steam rich presence for waiting in queue and connecting to a server - basic tracking of queue wait times and status
10 Months Ago
- take sun and ambient colors from proper TOD scattering components - make sunset/sunrise lighting on clouds MUCH prettier
10 Months Ago
cape balance mummy + frankenstein mask loot tables
10 Months Ago
occupancy stripping
10 Months Ago
- Viewmodel animation updates - Added show bullet mesh states to animator - Reduced rotation sway to fix arm clipping issues
10 Months Ago
Small rock formations
10 Months Ago
Make fsm declaration syntax more compact, fix scientist death
10 Months Ago
Update scientist FSM to new system
10 Months Ago
Fix scientist spinning when coming to a stop
10 Months Ago
Fix CNewParticleEffect.AddControlPoint attachment default value No longer produces console warnings when not given an attachment name