194,335 Commits over 4,079 Days - 1.99cph!

11 Months Ago
Fix logs inheriting the color of shipping container after recent fix for white barrels
11 Months Ago
Scene to prefab everything
11 Months Ago
Force the player to play the full skydiving animation even if the animator controller is currently in a non-accessible state (eg. just dismounted a vehicle that's in the air)
11 Months Ago
Codegen
11 Months Ago
Fix Protobuf from merge
11 Months Ago
Try switching bikes to Continuous Speculative, let's see how it goes
11 Months Ago
Cherrypick all the code from the /prefabs subbranch
11 Months Ago
Parent merge
11 Months Ago
Merge from main
11 Months Ago
merge from biome_visuals_2/prefabs -> aux1
11 Months Ago
#if CLIENT for compile errors
11 Months Ago
Attempt #2 at converting prefabs
11 Months Ago
Merge main -> Bikes
11 Months Ago
Convert LODComponent disabled and only enable after we copy over the render settings after spawn
11 Months Ago
Update converter to only convert prefabs that are nested prefabs
11 Months Ago
Convert moss prefabs into nested prefabs so they work with the conversion
11 Months Ago
Merge Bikes -> main
11 Months Ago
Death screen info for all bikes
11 Months Ago
Items for all the bikes. Bikes are now repairable (metal frags).
11 Months Ago
Update biome_visuals_2/prefabs
11 Months Ago
Switch bulk converter to use the PrefabUtility api instead of AssetDatabase
11 Months Ago
Icons for all four bikes
11 Months Ago
Undo first prefab conversion
11 Months Ago
Fixed trike not showing damage
11 Months Ago
Fixed sidecar material damage settings
11 Months Ago
Don't show sprint UI in demos
11 Months Ago
Commit upgraded prefabs onto subbranch so code can be merged seperate from prefabs
11 Months Ago
Try catch the actual conversion, throw an error and continue converting the rest of prefabs incase of error Print error if there are additional components that would be stripped (example: Imposter)
11 Months Ago
Add Tools/Optimize/Convert BiomeVisuals -> BiomeVisuals2 to bulk convert all foilage Add `Tools/Import/Begin & End` to disable auto imports when testing converting prefabs Add "CantBeConverted" override to BiomeVisuals to tag prefabs that can't be converted (for whatever reason)
11 Months Ago
Fixed tabledoor_B mesh rotation Fixed reactivetarget_deployed double MeshLOD component
11 Months Ago
updated gutter set pieces + lods
11 Months Ago
Fixed duplicate MeshLOD components on sofa_pattern_static Cleaned up the hemp plantlings in fishing_village_c to use MeshLOD, more aggressive culling and cleaned out unused components (saves 50 gameobjects) Slight change to the MeshLOD state editor to make the final state more usable
11 Months Ago
Add RendererBatch if all biome variants have it present
11 Months Ago
Add new BiomeVisuals2 component - swaps meshes & materials of renderers instead of destroying all gameobjects not in the biome Added tool to convert from BiomeVisuals -> BiomeVisuals2
11 Months Ago
Merge Bikes -> main
11 Months Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
11 Months Ago
Fixed all cases of incorrectly scaled jerrycans Affected prefabs: rowboat, fishing rod viewmodel, crude oil worldmodel, end tutorial cinematic, pumpkin basket entity, easter basket entity, water jug world model+entity, rhib fuel storage entity, cargo ship Affected monuments that have been S2P: small oil, stables_a/b, water well a/b/c/e, wooden cabin b, bandit town
11 Months Ago
Bike audio code edits
11 Months Ago
Remove unused EngineAudioSet params
11 Months Ago
Fixed incorrect layer on burned head model causing it to not render S2P arctic research base
11 Months Ago
Two-wheel bike is a bit faster. Also greatly reduced the pedal bike volume for now until we get final sounds.
11 Months Ago
11 Months Ago
Merge from water-fog-scatter-strength2
11 Months Ago
Underwater visibility improvements.
11 Months Ago
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11 Months Ago
Merge Bike -> main
11 Months Ago
Compilation fix
11 Months Ago
Refactoring. Separated sidecar code into a subclass.
11 Months Ago
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11 Months Ago
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