201,214 Commits over 4,171 Days - 2.01cph!

10 Months Ago
Have wolf smoothly decelerate instead of stopping dead in its tracks
10 Months Ago
Update: Gamephysics now uses TryGetComponent instead of GetComponent - Same perf in standalone builds, better perf in editor builds (avoids string format alloc for null obj description) Tests: Rode a horse on craggy and check profiler to confirm GamePhysics routines were triggered
10 Months Ago
Fix wolf glitching out visually when jumping on foundation when the server frame-rate is low
10 Months Ago
Expose convar for wolf max per frame budget
10 Months Ago
Changed the ballista reloading to a hold R to reload system
10 Months Ago
Added steer angle calculation to load
10 Months Ago
- UpdateWheelVisualsSimple now uses correct delta - Battering ram forces a visuals update once to start
10 Months Ago
Update: Adding missing ChangeLOD profiling annotation Tests: loaded 6k world and found it in profile data
10 Months Ago
Update: Annotating all VehicleFixedUpdate calls - Replacing existing Profiler.BeginSample with TimeWarning - Moved some samplers around to build a nested flamegraph (consolidates vehicles in the profile) Tests: loaded 6k world and looked through the profiling info
10 Months Ago
Fixed clientside wheel turning for the battering ram. Just infer turn angle from wheel input and max steer angle.
10 Months Ago
merge from main/Halloween24
10 Months Ago
quick lerp on burstcloth length modifier, reduces jerky behaviour when changing between different modifiers
10 Months Ago
reduced length scaling on dracula cape when ducked and mounted to 0.9
10 Months Ago
merge from military_tunnels_nvg_outfits -> main
10 Months Ago
S2P military tunnels
10 Months Ago
Add NVG outfit loadout onto all scientist spawners so military tunnel scientists spawn with NVGs - only an appearance change: same health, loot & weapons as before
10 Months Ago
- Fixed client build issues - Added IClientComponent to Battering ram and BaseSiegeWeapon visuals - Allow instantForced to be called in SimpleVehicleVisuals - Remove Logs - Moved away from quaternions when applying wheel rotation (should help with bugs?)
10 Months Ago
Add loadout for NVG military scientist outfit
10 Months Ago
Add ability for loadouts to override only certain containers - replace the items worn without stripping all items in the inventory
10 Months Ago
- Battering ram moved over to use chassis visuals via SimpleVehicleVisuals. - Added support for multiple steer and clamp angles to SimpleVehicleVisuals - Set up more logs - BatteringRamVisuals
10 Months Ago
Missed file
10 Months Ago
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10 Months Ago
adjusted MaxOriginDelta values on cape burstcloth to match similar assets
10 Months Ago
Fix networking of gib scale to clients Do not initialize the scaled prop physobj as shadow for client only ents
10 Months Ago
Added extra error messages to SimpleVehicleVisuals to make working with the vehicle system a bit easier
10 Months Ago
Added fx effects to all of the battering rams wheels
10 Months Ago
merge from fix_quarry_animator_lod -> main
10 Months Ago
Apply same LOD change to deployable quarries (even though they aren't used in gameplay)
10 Months Ago
Updating hold types with new animations
10 Months Ago
replaced fully rigid linear constraint with a stiff spring and a small linear limit for it to play in - absorbs force spikes better, especially when a kinematic body is attached
10 Months Ago
horse walking, trotting, sprinting, and turning speeds modified by towing - currently flat modifier of 60 percent across the board
10 Months Ago
Merge from fix_quarry_animator_lod -> main
10 Months Ago
S2P quarries
10 Months Ago
S2P pumpjack monuments (trainyard, powerplant, water treatment)
10 Months Ago
missing TowingJointBreakDebug file
10 Months Ago
Move the graphics settings in the options menu into a standalone prefab Render TweakUIDropdown as a dropdown in the preset editor
10 Months Ago
merge from halloween24 - some cloth fixes and dracula cape worldmodel collider fix
10 Months Ago
Show a colour in the Preset select editor
10 Months Ago
Added TowConfig to ballista Prevent mounting and dismount any mounted player when towed
10 Months Ago
siege weapons override vehicle handbrakes when being towed - fixed towed entities not getting their tow attach/detach callbacks
10 Months Ago
Merge from main
10 Months Ago
Merge from teleportpos_improvements
10 Months Ago
fixed negative scale on dracula cape worldmodel collider
10 Months Ago
Add a confirmation prompt when overwriting a pose
10 Months Ago
teleportpos now has more consistent behaviour: teleportpos "50 50 50" / 50 50 50 / 50,50,50 / 50, 50, 50 all behave the same.
10 Months Ago
Merge from main
10 Months Ago
server-only compile fix
10 Months Ago
client-only compile fixes
10 Months Ago
wip io research table
10 Months Ago