147,246 Commits over 4,444 Days - 1.38cph!

22 Days Ago
Fix dual version resource in gmod_launcher
22 Days Ago
Update manifest
22 Days Ago
Convert more props from medium apartment into entities
22 Days Ago
Added Insurgency map category Groundwork for BSPZIP compression support Added support for -embed to VBSP Make LZMA methods static Minor cleanup GM:PostPlayerDraw throws non halting error when too deep Another consistency pass for resource files * Remove the word "Launcher" from launcher file descriptions - I thought task manager would show "Product Name" field, not "File description" field. * Make all resource files provide a single language ID (was previously US or UK english, sometimes German and Canadian English?) * Updated tool icon slightly * Add icons & version info to all compiled .exe files by our build system Build 64bit gmad/publish, add icons/version, fix some compile warnings Build Hammer 64bit Fixed a bunch of Hammer 64bit runtime crashes L4D1 .nav files now successfully load Added new code signing tool, and adjusted workflow files to have necessary environment variables during pipeline runtime for authorizing with the new system (#2) Minor cleanups Check for empty strings when getting sound duration Reduce verbosity of the new codesign tool
22 Days Ago
renamed to industrial decor pack
22 Days Ago
Update manifest
22 Days Ago
Fix L4D2 navmesh loading Fixed pointless compile warning Replace loading dialog .res files with a single file * No need to have 3 different files that have the same layout, just have the one. Loading screen progress tweaks * Show WorkshopDL text in two lines * Loading screen dialog automatically extends itself to fit 2 lines of text when needed * Added more loading screen steps to clarity, such as "Loading the map" after WorkshopDL Add 5th optional argument to Entity:Dissolve - delay * It's a weird delay though, it still makes some particles until the start time, maybe could be interesting Placeholder fields in mstudiobbox_t Added 2 new STUDIO_ enums * STUDIO_SKIP_FLEXES * STUDIO_SKIP_DECALS Generate correct default config for 64bit Hammer Fix cl_showents crashing on SRCDS Minor shadercompile.exe files from x86-64
22 Days Ago
Convert double vanity prop in bathroom
22 Days Ago
Redo swapping some of props -> entities in small, medium & large apartment
22 Days Ago
Fix double vanity entity prop positions
22 Days Ago
merge from PlayerRigUpdate2/inventorypreview_improvements
22 Days Ago
merge from PlayerRigUpdate2
22 Days Ago
Added post processes to the inventory player preview, uses the same profiles as the maincamera
22 Days Ago
updated override controller
22 Days Ago
Increased inventory player preview render texture resolution to fix the hair dithering looking bad
23 Days Ago
merge from industrial_dlc (and bowless_crossbow)
23 Days Ago
Fixed BatteringRam.DamageEntities NRE
23 Days Ago
merge from bowless_crossbow
23 Days Ago
Fixed torch fire effect texture compression artifacts
23 Days Ago
Remove furnaces from the cooking queue on destroy, fixes nre when reskinning an electric furnace Also fixed the IO sub entity being respawned over and over when reskinned
23 Days Ago
merge from main
23 Days Ago
medium apartment lod fixes cobwebs cockroaches
23 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
23 Days Ago
Extended legs a bit further up in pants.shorts so transparent skins work
23 Days Ago
merge from game_room_dlc
23 Days Ago
merge from main
23 Days Ago
merge rust_relay_server -> main
23 Days Ago
merge main -> rust_relay_server
23 Days Ago
Ensure FakePlayer at net startup and server occlusion tweak
23 Days Ago
merge from main -> apartment_complex_monument
23 Days Ago
change waterwheel electric zap sounds to be same occlusion settings as rest of waterwheel sounds
23 Days Ago
fix water wheel water loop sound class (can occlude now)
23 Days Ago
Tweaking industrial torch burst cloth settings
23 Days Ago
deploy timing changes on cowbell, flute and trumpet
23 Days Ago
Set MouseDelta LegacyScale to 0.1 on macos
23 Days Ago
merge from workshop_emission_fix_again
23 Days Ago
workshop emission fix: when the workshop reads colours on materials that have default HDR emission intensities not equal to 1, it now divides by the default intensity. thus restoring the RGB slider values used in the skin submission.
23 Days Ago
assigned latest bowless crossbow 3p animations to its override controller and set holster/backpack gun position
23 Days Ago
Setup colour changing with spraycan on industrial shelves
23 Days Ago
23 Days Ago
set fake player to default to false
23 Days Ago
Adding burst cloth material for industrial torch
23 Days Ago
MP5 deploy animation timing update
23 Days Ago
Adding burst cloth to industrial torch viewmodel setup
23 Days Ago
merge from main
23 Days Ago
Blowpipe reload animation update
23 Days Ago
- Setup cleaner and more reliable reset flow - Fix loaded server authoritative position from stomping a predicted position (again) - Add 'include walls' to the raycast options - Codegen - Ensure pool table syncs state after each ball pocketing - Line renderer stops when it intersects with a wall or ball in the pool physics engine - Stop jumping into the air when you dismount after a shot
23 Days Ago
Ripped carpet decals for interior
23 Days Ago
fix BBQ workshop prefab being closed when publishing
23 Days Ago
Updated player unarmed idle