202,224 Commits over 4,171 Days - 2.02cph!

1 Year Ago
Fixed [+bind] and <color> tags ending up reversed, still broken in some cases depending on how we're formatting the string initially
1 Year Ago
Clean: Fixing depr warnings in Scripts/Audio - Removed the method containing deprecated usage, as it was trying to call into a native method that no longer exists. Tests: None, trivial change (no usage)
1 Year Ago
Bugfix: Prevent Scene2Prefab from always switching to default scene I dingussed up in the previous commit by doing extra changes after testing. Reverted small part of the change because Scene handle becomes invalid when loading a new scene. Tests: Ran "Locate Renderers with no LOD Components" - it returned back to original scene properly
1 Year Ago
Clean: Fixing depr warnings in Editor/Rust - Added a bit of error checking to SceneToPrefabs to avoid accidents - EditorApplication -> EditorSceneManager for all scene related work - ListView event changes, onItemsChosen -> itemsChosen, onSelectionChange -> selectionChanged 27 warnings to go. Tests: ran Scene2Prefab/Locate Renderers with no LOD Components - it detected a number of issues, so green. Other changes are trivial.
1 Year Ago
Minor fix on the demo menu: the Open Folder button was overlapping the Refresh button in some languages
1 Year Ago
Fixed left/right horizontal aligment for right to left languages Automatically swap text horizontal aligment based on the line count
1 Year Ago
Clean: Fixing depr warnings in Scripts/Procedural - EditorGUIUtility.LookLikeControls -> manual setting field and label widths 47 to go (I hope) Tests: None, trivial changes
1 Year Ago
Bugfix: Reimplementing PowerLineWireUndo Unity deprecated a couple Undo APIs that broke our utility, so replaced them with new API. Also upgraded PrefabUtility usage and nuked a couple unused public methods (since they used deprecated APIs). Tests: Tested Undo-Redo when adding a new line on power line platform - works
1 Year Ago
Clean: Fixing depr warnings in LeavesBlowing.cs - Also cleaned empty method 65 to go - I thought this was going to be 0, but turns out there's 65 more errors hiding, so the counter restarts Tests: none, trivial changes
1 Year Ago
Clean: Fixing depr warnings in Rust.AI/ 3 to go. Tests: none, trivial changes
1 Year Ago
Spotlight Feedback V2
1 Year Ago
Clean: fixing depr warnings in Scripts/PostProcessing Done by taking Unity's official repo upstream patches for our version of unity for these specific file segments. We should replace our source package via a core package. 5 to go. Tests: Setup debug overlay for normals - still works (though wonky)
1 Year Ago
Clean: fixed depr warnings in Scripts/Analytics Now outputs refresh rate as a decimal fraction Tests: none, trivial change
1 Year Ago
Clean: fixing depr warnings in Scripts/Diagnostics Now able to return 2GB+ values for dump convar. 8 to go. Tests: Generated a dump, validated the padding is alright
1 Year Ago
Merge from main
1 Year Ago
Automatically add [Il2CppEagerStaticClassConstruction] to types with static constructors that don't depend on others
1 Year Ago
Add a new accessibility section to the options menu, list all colour customisation options https://files.facepunch.com/jarryd/1b0811b1/Unity_i4M6UPzANS.jpg
1 Year Ago
Race cars spawn
1 Year Ago
Allow the player to modify the colour of the building blocked radius around monuments
1 Year Ago
New spotlight lighting treatment & related textures.
1 Year Ago
Added support for changing nametag colours, with specific team, ally, enemy and clan colour options Also applies to colour of team mate markers on the map
1 Year Ago
Made conversation slightly funnier
1 Year Ago
Another edit
1 Year Ago
Minor conversation edit
1 Year Ago
Conversation improvements
1 Year Ago
Bandit King conversation tree
1 Year Ago
Added convars to change the colour of tree hit markers and the health/thirst/hunger bars to a selection of preset colours for colorblind players Uses a new AccessibilityCollection data class to store options, currently implemented colour and material swap versions Each collection type has a corresponding component https://files.facepunch.com/jarryd/1b0811b1/Unity_87LQF6dyfh.jpg
1 Year Ago
merge from hackweek_arabic (phrases update)
1 Year Ago
Bandit king has a throne nearby and some other general decor
1 Year Ago
Phrases
1 Year Ago
Added the Bandit King to Bandit Camp
1 Year Ago
Commented out the skeleton bone names stuff in the phrase update process, we don't use them in-game and they're cluttering Crowdin
1 Year Ago
Fixed null phrases in SocketMods blocking the phrases update
1 Year Ago
merge from main
1 Year Ago
removed unused lights, underwater_plants roughness tweaks
1 Year Ago
updated underwater foliage wip. fixed alpha cutout issue on twig_diff.mat, test scene wip
1 Year Ago
Restored server filters category texts, fixed the TMP SubMesh hell
1 Year Ago
Fixed option menu dropdowns not clickable
1 Year Ago
fixed dashboard unit scaling
1 Year Ago
Automatically refactor static fields to try and reduce the number of static constructor call sites
1 Year Ago
skeleton first pass
1 Year Ago
Setup the low poly WIP radio model as the interaction point for the car radio Video https://files.facepunch.com/jacob/1b0711b1/Unity_MXhRxokGha.mp4 (ignore the steering wheel)
1 Year Ago
Added grouped component object to look for all components that are integral for x function to work This means we can check if all components that are necessary for roads are available, meaning we can delete/add the required ones at will More code cleanu Ability to toggle road generation
1 Year Ago
Removed ArabicSupport tool editor stuff
1 Year Ago
compile fix
1 Year Ago
added lowpoly stereo to dashboard_A
1 Year Ago
Start setting up wolf senses
1 Year Ago
Ring road enabling/disabling + min world size customisation
1 Year Ago
Bugfix: KeyBindUI once more avoids modifying original prefab name This got broken in 2018.3, about a year after our code submit. Also sneaking in depr fixing in UI/Main Menu - Replaced obsolete PrefabUtils API calls in KeyBindUI - WWW -> UnityWebRequest 10 errors to go Tests: Checked main menu news still download and dispaly. checked KeyBinds prefab doesn't get polluted with bind names and options prefabs get renamed properly
1 Year Ago
merge from hackweek_arabic (not finished yet, but merged early to avoid future merge conflict issues)