196,397 Commits over 4,110 Days - 1.99cph!

1 Year Ago
Add inbound & outbound bytes to network profiling Include aggregates of "packets per frame" on the server
1 Year Ago
Add EntityProfiler to track total entities spawned per frame, as well as toggle for count per prefab per frame
1 Year Ago
meta files
1 Year Ago
cherrypicking 96391 physical_keys
1 Year Ago
1 Year Ago
Fixed vanishing industrial pipes due to 96124
1 Year Ago
merge from helk_qol_01 (moving no longer applies aimcone penalty to the first shot but rather the movement penalty is now blended in over several shots (full auto while moving))
1 Year Ago
merge from incendiary-rocket-explosion-fix
1 Year Ago
merge from milflame_improvements
1 Year Ago
merge from cargoshipsoundupdate
1 Year Ago
merge from launch_site_puzzle_loot_fix
1 Year Ago
All launch site main building loot now uses puzzle reset mechanism, independent of the rest of the monument loot spawns. When the puzzle resets there is now guaranteed loot throughout the the main building, 50%~ more loot. Puzzle only resets when no players are nearby. S2P
1 Year Ago
Added callback for external asset changes
1 Year Ago
Now saves the database somewhere where it won't be wiped on shutdown
1 Year Ago
merge from main
1 Year Ago
Merge bulk_uploader -> analytics_server_profiling
1 Year Ago
Add overload to allow EventRecord to be serialized as a completely flat object (without the Data field) Bug fixes Cancellation token on setting up blob
1 Year Ago
SKS sounds
1 Year Ago
Removed soft blend from mlrs_lightmask to fix the badass looking mlrs blinkers not rendering.
1 Year Ago
Flamethrower 3rd person center point fix. Improved flamethrower pilot light look and performance, now lights up a very tiny area around the barrel.
1 Year Ago
Add bulk uploading class to route high frequency data points through Blob storage rather than event hubs - normal gameplay events still go through the web api & event hub Switch frame profiling data to dedicated "profiling" table to avoid cluttering the "gameplay" tables Add `analytics_bulk_upload_url` convar to designate the upload container
1 Year Ago
Scene + asset backups
1 Year Ago
Fixed monuments static IO lines spawned at world origin
1 Year Ago
Fixed NRE when updating wires attached to null entities
1 Year Ago
Added door controller sockets to ladder hatch, triangle ladder hatch, shop front and wood shutters
1 Year Ago
Meta files and other things that Unity wants to update with the 2022 upgrade
1 Year Ago
Manifest
1 Year Ago
Code gen + protobuf
1 Year Ago
Fix NREs
1 Year Ago
merge from main
1 Year Ago
More basic stats More profiler markers that are exposed in release builds
1 Year Ago
Change `analytics_enabled` to be a saved convar (to make it easier to toggle in editor) - default to false instead of true
1 Year Ago
vm sks updates
1 Year Ago
Cleanup
1 Year Ago
Rename InvokeLogger -> InvokeProfiler Rename PacketLogger -> PacketProfiler
1 Year Ago
Serialize invoke stats in data points
1 Year Ago
Capture performance stats for every single server frame & send to azure analytics - packets (sends, recvs, total outbound packets) - invokes (execution time, invokes, adds / removes) - general execution time per frame Grab all physics stats (colliders, triggers, collisions, etc) - figure out later how to expose it in release build Add `dump_profiler_recorders` command to dump all ProfilerRecorder handles to disk in a .csv
1 Year Ago
Merge main -> Bikes. Updates bikes branch to Unity 2022
1 Year Ago
Cargo ship sound updates
1 Year Ago
Vending machine translation token now routed through protobuf
1 Year Ago
Swapped over to using translate phrases Added localized checkbox for vending machines
1 Year Ago
Further improved coastal cliff placement Added TerrainSetHeight to the top of the cliffs
1 Year Ago
double cover model and wip prefab
1 Year Ago
vm sks updates
1 Year Ago
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1 Year Ago
Fixed env_blood color setting, and add new ones Also adjusted its FGD to unhide hidden settings and add the new blood colors More logical defaults for func_button in the fgd Fixed UTIL_BloodStream missing texture and blood color Fixed a crash with multicore rendering and logging Fixed up missing materials of some of the detail.vbsp models
1 Year Ago
backup latest wip
1 Year Ago
merge from main
1 Year Ago
moving no longer applies aimcone penalty to the first shot but rather the movement penalty is now blended in over several shots (full auto while moving)
1 Year Ago
Removed #ifdef'd sections, un #ifdef'd timing