136,105 Commits over 4,444 Days - 1.28cph!

1 Year Ago
Fixed issues with th ebutton highlight on navigate Add non graphic element behind server browser scroll bar to allow scrolling with mouse (still too sensitive with entry clicks) Remove cover fill and fade on connection modal
1 Year Ago
Opening an internal URL will also toggle its corresponding navigation button (if it exists) Some more fixes for async main menu loading
1 Year Ago
upped fridge workshop texture size to 2048
1 Year Ago
Hide interaction modal in bootstrap
1 Year Ago
Experiment with async menu loading when going back to main menu on disconnect.
1 Year Ago
Merge from parent
1 Year Ago
merge from manual_anchor
1 Year Ago
Merge from main
1 Year Ago
Crafting modal prefab variant steam inventory scroll fixes
1 Year Ago
Fixed store weekly modal state, blocking store clicks on start
1 Year Ago
Store padding and mask fixes
1 Year Ago
Steam inventory warning modal 1:1 with the mockup
1 Year Ago
Clicking the leave button on the steam inventory warning popup puts you back in the home tab
1 Year Ago
Merge from multi_wallpaper_block_spray_fix
1 Year Ago
Can now accurately free spray on blocks that have multiple wallpaper renderers (neighbouring triangle roof pieces)
1 Year Ago
Changed steam inventory cloth wood and metal icons compression formats to fix some bleeding artifacts
1 Year Ago
Fixed serializable fields compiled out in VisualFoodSettings, HorseSaddle, HorseLeadingRope, RidableHorseAnimation, BaseSiegeWeapon and RidableHorse
1 Year Ago
merge from serializable_fields_cleanup
1 Year Ago
Merge from workshop_render_fixes
1 Year Ago
Switch to maximum graphics settings when taking a workshop icon, switches back to prior settings afterwards Also switch the time of day and sky rotation accordingly Fixed blank workshop icons when on Low settings
1 Year Ago
merge from main
1 Year Ago
Fix props with batching components not appearing in generated icons (armored double door as an example)
1 Year Ago
add ClientAdmin convar to scale back biome fog density (graphics.biomefogdensityscale), also property on SpatialBiomeFog component to scale it down for a scene
1 Year Ago
reformat conditional
1 Year Ago
testing blackness fix
1 Year Ago
Fix being able to press the randomise character button while a deployable is spawned in the workshop scene, resulting in a player being spawned Don't enable the camera by default when loading the workshop scene, no longer need to click once to stop the camera
1 Year Ago
Merge from gunner_multi_fix
1 Year Ago
Possibly fix multiple attack heli gunners causing UI issues when going in and out of gunner view
1 Year Ago
Merge from main
1 Year Ago
Merge from kill_countdown_fix
1 Year Ago
Rewrite party system so it integrates with the existing friends system code - support party from any provider but only provide party members from steam - add extra event that fires off when you leave the party since there is no callback for it normally
1 Year Ago
Optimizations for ESPCanvas refresh, reduces 0.15ms spikes 5 times a second to 0.02ms Early exit BasePlayer.SayingHello to avoid unnecessary calculations
1 Year Ago
merge from abyss_sound_fx fix
1 Year Ago
Remove some duplicated work done updating nameplates so it's only done once per frame Other optimizations to try and get nameplates to not be as slow
1 Year Ago
ensure shaders are included
1 Year Ago
forgotten null check
1 Year Ago
Cow animation update (walk)
1 Year Ago
- When staying in cover, try to hold a likely angle the player could come from - Fix scientist sometimes leaving their zone for a cover super far away (when they use the old cover system as fallback) - More navmesh blockers on oilrig small to prevent scientists wasting their time testing destinations inside geo
1 Year Ago
Fixed issues opening menu
1 Year Ago
Fix a rare bug where F1 killing would start the 60s kill cooldown, but not actually kill the player. (could happen if the command is entered precisely while entering the incapacitated state)
1 Year Ago
Save us 20 ms when leaving a server. Present in the current game. Split menu enabling/disabling across a few frames with a coroutine. Handling those UI elements is heavy. Throw 'disconnected' toast when leaving a server.
1 Year Ago
Missed files
1 Year Ago
deployable anchor update
1 Year Ago
More arctic tuning for when the sun is low.
1 Year Ago
Less fog overflow out of the arctic biome.
1 Year Ago
Fix connecting to same server multiple times in a row not firing off "OnLobbyGameCreated()" callback
1 Year Ago
Store, Inventory fixes for floating footer
1 Year Ago
Remove allocs in flanking state
1 Year Ago
Make leaving zone during rush more robust
1 Year Ago
Overcast improvements. Minor SSS tweaks on clear.