131,460 Commits over 4,232 Days - 1.29cph!

12 Months Ago
Enabled instancing on all materials.
12 Months Ago
Safer TrainCar OnChildAdded behaviour Manifest
12 Months Ago
Fix entity cluster spawn logic being biased towards the smallest possible cluster size when respawning entities
12 Months Ago
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1 Year Ago
blend between two atmopsheric haze factors over height
1 Year Ago
Merge from oxygen_qol_tweaks
1 Year Ago
Increased the depth required to be considered underwater for oxygen tracking purposes by 10% (85->95) This should mean oxygen will start getting consumed slightly later when submerging and should also help situations where oxygen is still depleting in turbulent conditions and part of the players view is above the water Added debug.waterFactorPrintout that pritns out the current depth level into chat for QA purposes
1 Year Ago
Fix exception from foliage tutorial change when entering play mode in the editor
1 Year Ago
Merge from ore_resource_optimisations
1 Year Ago
Convert all remaining nodes and the wood pile resource to the new PrefabAttribute workflow
1 Year Ago
Fixed outlines on wooden shield and reinforced wooden shield world models
1 Year Ago
Fixed another case where spamming equip/unequip on a shield would throw an NRE
1 Year Ago
Fixed blocking flag staying on if the players shield is holstered or destroyed while blocking, was preventing input on subsequent held entities
1 Year Ago
Fixed shields not parenting properly
1 Year Ago
Fixed being able to block while in debug cam
1 Year Ago
Merge from main
1 Year Ago
Merge from december24_art_fixes
1 Year Ago
Merge from main
1 Year Ago
Fixed incorrect biome being selected on new tutorial cliffs
1 Year Ago
wolf pain sounds are less sad wolf attack sounds have more snarl
1 Year Ago
workcart_box -> main
1 Year Ago
Fixed other locos
1 Year Ago
- Box storage done the boring proper way - Protobuf gen - Broken locomotives that arent workcarts
1 Year Ago
Rebake tutorial island terrain height map Fixed tutorial island scene menu option not pointing to correct scene Update foliage baker to use more accurate raycast based terrain sampling, this is too expensive for runtime foliage but since we generate this foliage at edit time we can get the placement perfect, fixes some floating foliage on tutorial island
1 Year Ago
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1 Year Ago
Merge from animator_csv
1 Year Ago
Reverted sockets
1 Year Ago
Another work around to priv checks with Vehicle_Large collliders
1 Year Ago
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1 Year Ago
- Reverted Drawbridge LOD changes - Ensure siege tower volumes parent sleepers
1 Year Ago
- Dont show building priv on vehicle large entities just because you are authed - Add prevent building volume to constructable
1 Year Ago
Prevent invalid hash error
1 Year Ago
Siege tower: - Remove unneeded checks on parenting volumes
1 Year Ago
Better trigger parent volumes
1 Year Ago
Dont allow pushing the siege tower if your parent entity is the tower
1 Year Ago
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1 Year Ago
drawbridge lods
1 Year Ago
merge from analytics_voice_chat -> main
1 Year Ago
Add analytics for how long a player spends talking - include in client analytics
1 Year Ago
Phrases
1 Year Ago
Added a new localization key for train yard's skip container, to avoid conflicts with 'skip' the verb in other languages
1 Year Ago
Revert "Added 32bit holly lib" It doesn't actually work, I was testing the 64bit version because the launcher auto selected it, oops
1 Year Ago
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1 Year Ago
Added 32bit holly lib
1 Year Ago
Merge from peacekeeper_turret_hostile_warning_ui
1 Year Ago
Removed some unneeded code, debug spam.
1 Year Ago
merge from 2d-flickering-workaround
1 Year Ago
Minor code fixes and cleanups Fixed many compile warnings Fixed a small memory leak in gamemode .txt file parsing Potential micro optimizations in localization loading More code clean ups Fixed a small memory leak with saving presets (preset library) Fixed small potential memory leak with creating Lua bone followers
1 Year Ago
Minor code fixes and cleanups Fixed many compile warnings Fixed a small memory leak in gamemode .txt file parsing Potential micro optimizations in localization loading More code clean ups Fixed a small memory leak with saving presets (preset library) Fixed small potential memory leak with creating Lua bone followers
1 Year Ago
Wolves will not respond to a howl from a wolf that doesn't belong to their pack This will prevent wolf packs from merging too often, reducing cases where players have to face more than 4 wolves