201,739 Commits over 4,171 Days - 2.02cph!

4 Years Ago
Improved dragging behaviour when dragging around shots, locks the whole shot to the cursor rather than an icon
4 Years Ago
Mount pos edit. Solo sub now fully set up and driveable.
4 Years Ago
Buoyancy, mount anchor
4 Years Ago
Buoyancy edit on solo sub
4 Years Ago
Hide some more unused inspector vars from BaseVehicle classes
4 Years Ago
Various solo sub setup.
4 Years Ago
Typo fix
4 Years Ago
Added debugging.debugcamera_cycleBone bindable button (was hardcoded to tab)
4 Years Ago
Unsaved
4 Years Ago
Pre record UI styling
4 Years Ago
More collider work for both subs. Collision meshes for the propeller housing on both subs. Note that the solo sub interior is solid even in detailed collision mode - if we eventually let people shoot through the windows, the top turret will need to be modified to be hollow.
4 Years Ago
North of dome
4 Years Ago
Playback timeline styling changes Show overlay on timeline while recording a shot
4 Years Ago
Added support for renaming shots
4 Years Ago
Triangulate some faces
4 Years Ago
Made a collider model for the top section
4 Years Ago
Merge from main
4 Years Ago
Merge from grenade_tip
4 Years Ago
Server compile fix
4 Years Ago
Desert region around new Dome
4 Years Ago
Made a collision mesh for the solo sub main body detailed collider
4 Years Ago
Make BuoyancyPoint gizmo translucent
4 Years Ago
Added a Fade toggle button to AI designer
4 Years Ago
Merge Main->Submarine
4 Years Ago
TakeCover movement fix
4 Years Ago
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4 Years Ago
Fixed motion vectors not available when needed, s+v overlay script hooked up, clean up.
4 Years Ago
Subtracting 61140
4 Years Ago
Subtracting 61071
4 Years Ago
Subtracting 61070
4 Years Ago
Merge from main
4 Years Ago
Merge from post_fx
4 Years Ago
tweaks
4 Years Ago
Source updates
4 Years Ago
Fixed Winch/Rope scaling wrapping around at length of 100
4 Years Ago
animal AI design update
4 Years Ago
cfg/network.cfg is no longer considered userconfig, and is ran before autoexec.cfg Increased forced defaults of "rate", "cl_cmd/updaterate" cvars to 100k and 66, from 30k and 30 respectively. This only affects clientside settings, which are overridden by server's settings (sv_maxrate, etc)
4 Years Ago
Make sound.Add act as override on x86-64 too
4 Years Ago
merge from AI hdrpb merge
4 Years Ago
reapplied monument changes
4 Years Ago
merge from main
4 Years Ago
merge from impact_effect_scale
4 Years Ago
merge from hdrp_art_backport
4 Years Ago
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4 Years Ago
merge from main
4 Years Ago
merge from backport_bugfixes
4 Years Ago
merge from main
4 Years Ago
Added an onscreen tip to explain the throw/drop controls when first using a grenade
4 Years Ago
Merge from wearable_eyes_view
4 Years Ago
Added a HideInEyesView toggle on Wearable that disables clothing when in the eyes view (injured) Applied to wolf headress, metal mask, nvg, bandana, balaclava, riot helmet, clatter helmet, coffeecan helmet, burlap headwrap, plate helmet, skull headdress, lunar new year masks, easter nest hat