201,677 Commits over 4,171 Days - 2.01cph!

4 Years Ago
Removing CraggyIsland_HD from bundles / build settings to make sure we're not loading stuff we don't currently need
4 Years Ago
Fixed DecorScale not applying to BushEntity
4 Years Ago
Temporarily removing HapisIsland from bundles / build settings
4 Years Ago
Decor v3 changes / brought back river reeds that were disabled by mistake / replaced temperate ferns in arid with very short palm trees
4 Years Ago
Re-painted topologies in some monuments to define inner trails as roads Fixed stables enclosures not having grass in them
4 Years Ago
Merge from main
4 Years Ago
config update
4 Years Ago
Remapped Festive door wreath, Door and window xmas deco
4 Years Ago
merge from main
4 Years Ago
Do not try to create physics meshes for displacements out of null data (when the entire displacement physics lump is missing), to avoid crashes in x86-64
4 Years Ago
Removed the "Encountered stale cubemap" error, so old cubemaps would load properly
4 Years Ago
Remapped the Xmas tree models to use the tree pine texture sheet
4 Years Ago
Fixed fishing villages not spawning, moved mainland test to terrain checks inside harbor scene instead of PlaceMonuments script
4 Years Ago
a bunch of fixes for Dome/SatDish
4 Years Ago
Simpler material for LS terrain hill meshes
4 Years Ago
Preventing giant excavator terrain from flooding
4 Years Ago
Removed a cliff you could sometimes get under at WTP Projector light at stables_b optimizations
4 Years Ago
Better road collision detection on some of the cliffs prefabs
4 Years Ago
nudging static windmill slightly in bandit town (vanes clipping)
4 Years Ago
merge from bandit town optims
4 Years Ago
Merge from chainsaw_vis_fix
4 Years Ago
Merge from main
4 Years Ago
Merge from dof_target (debugcamera_dollyspeed convar)
4 Years Ago
Merge from main
4 Years Ago
When PositionLerp wipes, reset the timeOffset values. Fixes players sliding at the start of demos after jumping to a new position: The TimeOffset was using old values from the previous run until the full TimeOffsetInterval passed and all the old values got shuffled out.
4 Years Ago
Potential fix for chainsaw (and potentially other entities) not being disabled properly
4 Years Ago
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4 Years Ago
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4 Years Ago
Remaining megacliff region
4 Years Ago
merge from hdrp
4 Years Ago
merge from animals
4 Years Ago
merge from main
4 Years Ago
merge from water
4 Years Ago
4 Years Ago
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4 Years Ago
Citizen V2 progress
4 Years Ago
drive mode, fixed shocks
4 Years Ago
Art Drop
4 Years Ago
fixed the shadow caster source for the dredge body prefab
4 Years Ago
LOD distance tweaks to swamp cabins a few fixes and placement polish
4 Years Ago
Properly handling switching between scaling modes and sizes.
4 Years Ago
Removed trees that were spawning in the wrong positions in some monuments
4 Years Ago
Scene2prefab
4 Years Ago
First commit of Citizen V2 source files
4 Years Ago
Swamp cabins final models/prefabs Updated scenes
4 Years Ago
Tweaked splat overlays in arid and arctic to reduce texture repetition Slightly darkened sand in arid to make bushes stand out less in the distance Made forest splat in arid slightly darker because it was standing out too much
4 Years Ago
Palm tree bilboard material tweaks
4 Years Ago
Arid foliage billboard tweaks Made ground foliage slightly darker in arid