201,532 Commits over 4,171 Days - 2.01cph!

4 Years Ago
Remove my temp "boarded up" window object from the work cart
4 Years Ago
updated workcart lights + added cover
4 Years Ago
merge from main
4 Years Ago
revamped random rotation for spawngroups, can now specify an angle snap (45/90/180 etc) added new NPCDwelling underground navmesh now uses 50% less memory
4 Years Ago
Added: - void NPC:SetActivity( ACT_* ) - void NPC:ResetIdealActivity( ACT_* ) - bool NPC:IsGoalActive() - void NPC:ClearBlockingEntity() - NAV_* NPC:GetNavType() - void NPC:SetNavType( NAV_* ) - NAV_NONE, NAV_GROUND, NAV_JUMP, NAV_FLY, NAV_CLIMB
4 Years Ago
Prefabs for signs that show the name of a nearby monument (needs art tweaks + placement)
4 Years Ago
More bespoke puzzle things.
4 Years Ago
Allow HDR colors on TMP_Text (and RustText)
4 Years Ago
remove debug ddraw
4 Years Ago
barricade setup
4 Years Ago
workcart sounds first pass
4 Years Ago
lets try to recover from internal compiler error yayyy
4 Years Ago
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4 Years Ago
Merge from main
4 Years Ago
merge from main
4 Years Ago
Fixed single frame buoyancy issue when a corpse spawns in a WaterVisibilityTrigger NPCDwellings now filter out and add their own dynamic cover/move points if validated Improved HumanNPC aiming behavior HumanNPCs no longer bunch together at the same cover points Fixed lack of impact effects in WaterVisibilityTriggers Profiling
4 Years Ago
Art Drop
4 Years Ago
Browse > Games now also refreshes when a game is mounted or unmounted You can now open the workshop addon directly from Spawnmenu > Browse > Addons You can now right click on any folder in Spawnmenu > Browse > Games to quickly generate a recursive spawnlist for that folder Added DTree_Node.GetExpanded Added DTree_Node.OnNodeAdded( newNode ) Fixed an issue with DTree file folders where adding folders to an open node would not populate the added node unless the parent node was collapsed and then expanded again
4 Years Ago
Added side tracks to stop transition pieces
4 Years Ago
merge from noise branch and some improvements
4 Years Ago
Fixed AddonInformation.File not being set for ISteamUGC addons
4 Years Ago
removed window from workcart door so the door can be interactable.
4 Years Ago
oilrig/junkpile design updates
4 Years Ago
wip listen senses and noise sources.
4 Years Ago
Reapplying 58855 since it was probably not causing any problems after all
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Allow train tunnel entrances to spawn next to desire trails as well as side roads (just not the main ring road)
4 Years Ago
Spawn up to 20 tunnel entrances
4 Years Ago
Fixed bug in PlaceMonumentsRoadside and PlaceMonuments scoring mechanism that would significantly break min / max distance modes Added additional road type modes to PlaceMonumentsRoadside
4 Years Ago
Better tunnel entrance road nodes for slightly more distance to the road itself
4 Years Ago
Slightly better tunnel entrance splat map (still programmer art)
4 Years Ago
Better tunnel entrance terrain anchors
4 Years Ago
Better grid snapping for dungeon entrance
4 Years Ago
Fixed GenerateDungeon edge case where it would introduce an incorrect offset shortly before the end
4 Years Ago
Two new red keycard locations. Inner Site C keycarded.
4 Years Ago
Setup assets for more existing gestures Holster the current weapon when starting a gesture and deploy that weapon at the end of the gesture Added support for specifying the layer of a gesture Fixed up some misconfigured animations on the player animator
4 Years Ago
Comment out the hazard code for now until I fix a next/prev track stack overflow bug Adjust work car speeds again
4 Years Ago
Slow down the work cart top speed
4 Years Ago
Fix badly aligned Workcart cabin colliders
4 Years Ago
Work cart driver takes 50% reduced damage of all types
4 Years Ago
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4 Years Ago
Don't resize player collider when in the work cart seat, it doesn't need it. Remove a couple of no-longer-used glass window vars.
4 Years Ago
Remove work cart window glass entirely (Helk request)
4 Years Ago
Door collider adjustment
4 Years Ago
Show work cart mount option only when looking at the door. A temp box now also "boards up" the window in the door, making the interaction less confusing.
4 Years Ago
Fixed not being able to spin on slot machine if it had scrap in it before the client connected
4 Years Ago
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