201,529 Commits over 4,171 Days - 2.01cph!

4 Years Ago
Fix collision track assignment
4 Years Ago
Replaced all of the elevator buttons
4 Years Ago
Merge from workcart/button (stomped button placement, will need to reapply)
4 Years Ago
Fixed warnings about duplicate menu entry name for GameObject/UI/Event
4 Years Ago
Proximity warning work, move some code to SERVER only, TrainTrackSplines now keep track of trains on them so that upcoming hazards can be detected for the proximity warning.
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Remove accidental throw in ServerMgr Invoke the boat flag change and remove the per frame check so the latest flags are always set Don't use a local boolean when adding to queues, just rely on the builtin contains check
4 Years Ago
Reduced spamminess of "Couldn't find/load font" warnings Fixed a few minor compile warnings SurfaceInfo.__tostring now contains the ID of the surface
4 Years Ago
Applying shelved junkpile AI design changes
4 Years Ago
Testing changes to range checks used for attack tick and InAttackRange events. They now both use the same function from the IAIAttack interface.
4 Years Ago
Added some debug detection code for missing subscriptions when Steam servers are having issues
4 Years Ago
Fixes for potential crashes with MOVECOLLIDE_FLY_CUSTOM, FLY_BOUNCE, FLY_SLIDE, DEFAULT
4 Years Ago
Minor optimization in Base gamemode's CalcView (Community Contribution)
4 Years Ago
modular grid review before LODs
4 Years Ago
fix for NPCs not roaming underground
4 Years Ago
Tunnel entrance now has DungeonInfo component
4 Years Ago
Art Drop
4 Years Ago
TerrainPath now keeps a list of DungeonInfo, which keeps a list of DungeonLink
4 Years Ago
Reworked ScientistJunkpileSpawner to use new AI setup.
4 Years Ago
Made the wip corridors and stairwells cull at 100 as a temporary measure until LODs are in
4 Years Ago
more wip junkpile ai
4 Years Ago
more art work - some polish
4 Years Ago
Fixed rich text on browser button
4 Years Ago
prepare prefab on elevator door scene to prefab entrance
4 Years Ago
manifest
4 Years Ago
Initial junkpile scientist AI design
4 Years Ago
merge from main
4 Years Ago
block players getting inside Drone market place
4 Years Ago
Fixed rf broadcaster deployment stacking Fixed rf broadcasters incorrect excessive bounds
4 Years Ago
cherrypicking 58804
4 Years Ago
merge from LunarNewYear2021Removal
4 Years Ago
Restore mainmenu Disable firecrackers
4 Years Ago
Entrance mesh sign Adding elevator animated door Nesting the new hinged door into stairwell prefabs Changed a few doors and light prefab types for Damian
4 Years Ago
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4 Years Ago
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4 Years Ago
Scene Backup / exterior lighting
4 Years Ago
Setting up for proximity alerts. Also have the main train script call the update on the audio script, to reduce Unity method calls.
4 Years Ago
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4 Years Ago
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4 Years Ago
Remove older (hopefully) unnecessary calls to Ignore Collision on parts of other compound colliders as well
4 Years Ago
Don't ignore collision on what's already going to be a compound collider
4 Years Ago
Material edit. Made work cart glass more transparent
4 Years Ago
Merge from main
4 Years Ago
Updted how work cart damage effects trigger
4 Years Ago
Test map edit