194,097 Commits over 4,079 Days - 1.98cph!
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Toolmenu quick filter now expands the categories
Utils to clear out stuff that isn't needed post conversion
Properly reapplied
47976 (HDAdditionalLightData optimization)
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Reapplied
47976 (HDAdditionalLightData optimization)
Fixed lit particle reverse fresnel opacity
Cliff/Rock decor prefab layer set to World
Increased minimum temperature inside a planter box
Increased growth and yield gene effectiveness
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Fixed egg_D & egg_C pickup item
Backup and VFX file organization WIP
Added input.TranslateAlias( str ) - translates "alias test lastinv" into "lastinv" when given "test". Returns nothing if no alias was found.
[D11] [UI] Fixed overlapping text in leaderboards screen when on certain languages.
TTT: More language changes/fixes & added Italian translation (community)
[D11] [3965] Items no longer show red highlight when valid, but previously invalid
Moved util.BeamRingPoint to effects library
Added effects.BubbleTrail(mins,maxs, count, height, speed=0, delay=0) and effects.Bubbles( same args )
fluid_switch on_power on_nopower off_power and off_nopower anims
[D11] [UI] Fixed leaderboards filter popup not working when playing in windows standalone.
Added sbox_search_maxresults
Spawnmenu search prop indexer now uses notification.AddProgress over the old blue progress bar
".mdl" part of models paths is no longer being searched
Having your spawnmenu closed during search will automatically update search results next time you open it
notification.AddProgress now has an optional 3rd argument - fraction - 0 to 1 value overriding the progress bar animation to show a desired value
Adjusted visuals for notification.AddProgress & made them truly infinite
search.GetResults now has a 3rd optional argument - maximum results to return
Added reverse fresnel opacity to HDRP/Custom/LitParticle shader
Use floats for LuaParticle start/end sizes
cherry pick fading decal stuff
Missed 3 other places fading decals get removed at
[D11] - Fix to bug 3928 - Palm Trees have visible seams.
[D11][#3991] Fix for crash related to moving an weapon while trying to alter its attachments
[D11][a.preece] {PS4} Changing the entitlement service label for Rust Beta EU (4) and US (5)
[D11] [UI] Localisation debug info disabled on start. Added debug option to toggle localisation debug info.
Use LOD1 geometry for shadow casting on corner conditionals
+ changes to the gravel prefabs so it does not have null LODS.
Code review: Refactored EngineStatTypes away
[D11] HDRP TOD fix for ambient audio
[D11] Ambient light. The sky exposure and indirect light are controlled separately now, with different transition speeds and target values. Sky parameters are updated once per frame when transitioning between environments. Sky itself is using the "OnChanged" mode to update.
Quick runtime conversion test
Remove condition object types as the compound collider bug (causes by collider gameobject enable/disable) seems to be fixed.
[D11] [UI] Removed placeholder text from privacy policy popup body.
[D11] [UI] Fixed server define issue. Localisation values now update once every second.