193,766 Commits over 4,079 Days - 1.98cph!

5 Years Ago
update save
5 Years Ago
merge from main
5 Years Ago
Removed FoliageRenderer class as it doesn't seem to be used any more...
5 Years Ago
wrapping up remaining caves scene terrain rework
5 Years Ago
[D11] Altered the size of the Prevent_building blocker in powerplant [D11][#3643] Fixed control issue with multiple users on ps4
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
Fixed WaterSystem
5 Years Ago
+ set the water AO to 0
5 Years Ago
[D11] Multiple Z fighting fixes at the Launch Site
5 Years Ago
Added menu item to reimport compute shaders
5 Years Ago
Split textures up slightly because it's 2020 and you still get texture corruption in Unity if a bundle is over 4gb
5 Years Ago
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5 Years Ago
Fixed a bunch of issues, almost all working.
5 Years Ago
Switch to DirectX12 on XB1
5 Years Ago
Turn off shadow casting on decal shader
5 Years Ago
Turn off old legacy pipeline camera components and old decal system
5 Years Ago
source update
5 Years Ago
Simpler fix for server shader stripping
5 Years Ago
[D11] Only strip shaders on CLIENT
5 Years Ago
[D11] Fix to visible gap in mesh at Sewers + another z fighting material
5 Years Ago
[D11] + Fix to remnant_container_6x4 culling at LOD 0
5 Years Ago
Fixed calls to native code
5 Years Ago
[D11] Increased default joysticks deadzone to 0.3
5 Years Ago
[D11] Gas Station Gate Door position fix
5 Years Ago
Workaround for DX12 BRG limit
5 Years Ago
Added BelowMinimumSaturationTriggerLevel and AboveMaximumSaturationTriggerLevel to PlanterBox, for electrical use later on.
5 Years Ago
[D11] Server asset bundle build time optimisation.
5 Years Ago
[D11] Updated signal grenade particles.
5 Years Ago
[D11] Fixed LOD issue on junkpile_b.prefab
5 Years Ago
Added availableIdealWaterCapacity, availableWaterCapacity and idealSaturation to PlanterBox. These are used to determine how much more (if any) water a planterbox needs to receive in order to bring it to the optimal saturation level for growth (and not over).
5 Years Ago
Merge from sprinklers
5 Years Ago
5 Years Ago
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5 Years Ago
Fixed Spawn / SetParent order in BaseVehicle and MotorRowboat ("changing network group to null" warning spam)
5 Years Ago
[D11] Unchecked PS4 override for flashlight texture. Likely cause for PS4 flashlight being pixelated
5 Years Ago
cherrypicking 46664 46665 46765 46786 46791 46795 46796 46811 46827
5 Years Ago
[D11] Portacabins vertex colour fixed
5 Years Ago
Correctly link items and their entities when loading from save
5 Years Ago
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5 Years Ago
Make sure vehicle is freed correctly if vehicle lift is despawned
5 Years Ago
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5 Years Ago
Updates for the change in deployed vehicle lift prefab name
5 Years Ago
Merge from CraggyEaseOfUse -> Vehicles
5 Years Ago
Move BYPASS_PROCEDURAL_SPAWN_PREF out of server define
5 Years Ago
Merge from CraggyEaseOfUse -> Vehicles
5 Years Ago
Merge from Main -> Vehicles
5 Years Ago
gene slot weight tweaks
5 Years Ago
Added Rust Editor window option to bypass procedural spawn and directly use "spawnpoint" tagged GameObjects. Automatically clears the setting if the loaded scene changes
5 Years Ago
Set Craggy back to daytime