193,484 Commits over 4,079 Days - 1.98cph!
merge from Lunar_2020_new
Sandbox's prop_effect will now change its color if the player is looking at it, indicating which/if prop_effect will be pick up via physgun/toolgun
Hopefully improved Z-fighting issues with prop_effect's rings, when multiple are in proximity
[D11] Missing texture on small gravel.
[D11] Fixed smoke at Output being visible through walls. May be part of a larger issue with particles that can all be fixed in the same way.
[D11][#3789] Roboto Light and Roboto Bold TMPro fonts removed from project.
[D11] Fixed flipped defines
igniter fixes
schema update
[D11] Fix to hair depth issues and transparent vending machine sections.
[D11] Fix for being able to look through scientist visor
Extract fonts from workshop addons for server downloads too!
ALLOW using Model keyvalue on Zombie NPCs
Craters backup
Oasis initial build
Tweaked terrain sand to be able use it as a distant wave in desert in conjunction with terrain config new settings
Road textures meta tweaks
[D11] Updated Chicken ragdoll
[D11] Updated/added Max Spawn Distance values to impact fx
[D11][#3530] Monument names now appearing again.
[D11][UI][#3523] Fixed serialization issue
[D11][Text/LOC][#3533] List items on players tab get disabled if the player list is empty
[d11][#3497] Spawn with no weapons equipped to account for the safe zones. Also the selectedSlot should be -1 while switching.
Bigfix: When the player rejoins the server and wakes up they have the item in their first item slot equipped. This can be a problem in safe zones as when the player wakes with a gun in their hands the hostile countdown will start.
[D11] Another incorrect specular fix
Fixes for ASE shader template
[D11] Fixed Fridge door in lighthouse
[D11][#3785] UIPieMenu_D11 scene updated to remove all references to the Light and Bold TMPro font.
Actually merge from striprig
[D11][#3785] Remaining D11 scenes updated to remove all references to the Light and Bold TMPro font.
Serialize + show growth rate in UI.
More modifier/calc tests.
Sweet new farming setup save.
Fixed NRE on death (don't bother rig stripping on listen server)
subtracting merge from life_stats
45940
[D11] Lighthouse SLOD change
[D11][Audio][#3539] Slow healing while in inventory does not reproduce incorrect audio
[D11][#3528] PlayerBelt: reset the static variables upon respawn, always start with the first item selected (the rock).
Bug Details: Upon Respawning after death when in a server, a Ticking Sound will occur on the Wake Up Screen (it sounds like repeatedly selecting something).
[D11] Fix for further incorrect spec on assets
[D11] some smallish slod optimisation from profiling, actually it's the second single biggest update in the script update in a baseline scenario
[D11] Temporary change to road generation height.
[D11] cherry pick from cl
31682 and
40526 to fix server compile errors
[D11] Fixes Candles material specular and Plantpots Smoothing issues
[D11][UI][#3535] Implemented translatations on disconnect messages
[D11] Fix for incorrect Rotation for car at harbor
[D11] Fix for Rotated ladder at Dome
[D11] Fix for Roads (Bug 3547)
[D11][UI][#3523] Fixed serialization issue