198,711 Commits over 4,140 Days - 2.00cph!

5 Years Ago
merge from main
5 Years Ago
Fixed issue with non skinned mesh wearables not getting added to LODGroup properly. Also optimized LODGroup rebuilding a bit.
5 Years Ago
[D11] Disable debugcamera controls when dev tools is open
5 Years Ago
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5 Years Ago
ENT:StoreOutput() works for newer Source Engine map IO format
5 Years Ago
[D11] Disabling asset stripping in release server builds.
5 Years Ago
[D11] Stop Main Menu music when starting demo playback
5 Years Ago
merge crash fix & poster command changes
5 Years Ago
Change "persistence mode" to "persistence file" and add a bit more info about persistence itself
5 Years Ago
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5 Years Ago
[D11] Updated Trees - Complete Set
5 Years Ago
[D11] Fixed textures with differing override values.
5 Years Ago
Poster command now tells you where it saved the picture to in the console Better documentation of the poster command when entering invalid argument count and in "help poster"
5 Years Ago
small scope entity material fix and icon update
5 Years Ago
Update server side transform on load Set and reset flags to match existing behavior
5 Years Ago
[D11][#3893] Doubled lookat raycast radiius
5 Years Ago
[D11][#4036] Flame Turrets oriented correctly.
5 Years Ago
Weight by distance
5 Years Ago
Send headshot rpc so sfx can be filtered out
5 Years Ago
merge from tooltip_fix
5 Years Ago
[D11] RTS demo working
5 Years Ago
merge from main
5 Years Ago
Pass on powered water purifier sockets, volumes, broken ground watch
5 Years Ago
[D11] Fix for bug 149 causing node break effects to be missing textures.
5 Years Ago
[D11] Disables ragdoll "pinning" for chickens
5 Years Ago
[D11] Fixed debugcamera keyboard commands
5 Years Ago
merge from cinematic_tools
5 Years Ago
Replace Reserved2 with FLAG_LIGHTS const
5 Years Ago
Try fixing local player receiving headshot sfx
5 Years Ago
Fix compile error
5 Years Ago
Rear lights now light up while braking even if headlights aren't on (are on all the time while headlights are on)
5 Years Ago
Add hitnotify.headshot convar to toggle headshot sound fx
5 Years Ago
Add player.gotosleep command for testing
5 Years Ago
Fix gas station fridge door: - Fix LOD levels 1 and 2 not matching LOD 0 Y angle - Add missing collider
5 Years Ago
Adjust DAMAGE_TO_GIB again
5 Years Ago
Merge MakeVehiclesDestroyable -> Vehicles
5 Years Ago
When the lift moves, since it's just an animation, sleeping rigidbodies on the lift aren't woken and clip through. Wake nearby rigidbodies manually
5 Years Ago
Add support for TriggerHurtNotChild volumes on cars to damage AI Added an AI damage multiplier to adjust the damage specifically for AI collisions
5 Years Ago
Force network sync on destruction. Fixes new lifestate not always getting synced
5 Years Ago
Chassis doesn't usually show damage texture effect, but when the vehicle is destroyed, set the damage overlay to full so that it doesn't have nice new-looking wheels on a destroyed vehicle
5 Years Ago
Use the destroyed look material for vehicle gibs
5 Years Ago
Assign Thai's gibs to all modules and chassis types
5 Years Ago
Handle chassis health when there are no modules attached, switching out its base protection between an immortal and a mortal one
5 Years Ago
Hide Start Health on chassis since it's taken from the item
5 Years Ago
Missing files.
5 Years Ago
More terrain splat impacts. More voluptuous shading on other new impact debris in general.
5 Years Ago
Strip client root on water purifier
5 Years Ago
Add prevent building volume, not in water and angle sockets to powered water purifier
5 Years Ago
Change chassis protection to simple Immortal, delete "ImmortalExceptDecay"
5 Years Ago
Icon change