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Merge from Vehicles -> MakeVehiclesDestroyable
water pump sounds
water purifier sounds
water switch & pump sounds
heater sounds
Even more terrain splat impacts.
Fixed heater placement on metal walls
Fixed heater been destroyed when upgrading walls (metal)
Fixed heater R/W gib errors
Fixed small looting gap at Power plant puzzle
fixed ch47 not dropping crates on land
smoke grenade available at compound once again
fixed being able to loot airdrop crates with minicopter
point_teleport - Added the episodic "tp into crouch" spawnflag, Added TeleportEntity & TeleportToCurrentPos inputs from GO branch
All of the above is added to the Hammer Editor as well
Electric heater
SendNetworkUpdate_Flags now triggers EntityFlag_Toggle serverside
protocol++
Occlusion culling improvements
Debug stuff for GetColorForSurface
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Rebaked old ice sheet models to fix normal map errors
Polished old ice sheet meshes and prefabs
Updated iceberg prefabs
Material and texture tweaks
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fixed missing backface on piano gib
[D11] Textures used for the world setup are place into a separate asset bundle: shared/worldsetup.bundle, which is unloaded on the server once the map generation is complete. + AssetFiddler
Weighting players for some better reliability
Remove any active modifier buffs on init/death/spawn.
New tea recipes/items/tweaks.
[D11][UI] Adjustments to debug recording options - FPS demo playback added
[D11] Stops chicken ragdoll's being pinned to the groun by a spring joint.
hooked up water pump on anim material and tweaked lod distance
[D11] [UI] Fixed server favouriting not working when leaving server.
[D11] - Fix to bug 4083, trousers on washing line too small.
Hooked up powered material for powered water purifier
emissive and on materials for water pump and powered purifier
added hose input and outputs to water purifier as separate model as to not interfere with custom skins
Reduced the amount of times red keycard can be used
Added farming vending machine to Hapis Island map
[D11] Bump BETA version numbers for PS4 and XBOX
Fix for broken occlusion delay (also increased it)