194,089 Commits over 4,079 Days - 1.98cph!
Limit the message queue so it can't grow forever
Add some convars to tune or disable the command server
Cleanup RelationshipManager
Imported properties from main for materials using rust/std-decal shaders
Added hdrp/custom/lit decal shader set (wip)
Added rust/std to hdrp/custom/lit material auto-conversion
Added 'ignorez' to Material() function
Monument scene setup variant prefab.
[D11] Structures/Bunker LODs
[D11] [UI] Fixed rotating objects not updating when not placed on the floor.
[D11] + structures\industrial_structures half of the prefab models LOD
[D11] Set up LOD Group components in various Structures\<asset>\models folders
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[D11] structures\harbor - model prefabs LOD + adjustments to main folder
[D11] + Structures\hangar - Model Prefabs LOD
[D11] structures\checkpoint - model prefab LOD
merged from monument_benchmark
code cleanup
Removed another .Instantiate
Removed some unneeded .SetActive()
drum ik target & curve update, override update
Fix getting account info errors
Fix for dropping horse world models
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Assigned right hand to high hat IK pos