134,725 Commits over 4,293 Days - 1.31cph!

6 Years Ago
Add support for TriggerHurtNotChild volumes on cars to damage AI Added an AI damage multiplier to adjust the damage specifically for AI collisions
6 Years Ago
Force network sync on destruction. Fixes new lifestate not always getting synced
6 Years Ago
Chassis doesn't usually show damage texture effect, but when the vehicle is destroyed, set the damage overlay to full so that it doesn't have nice new-looking wheels on a destroyed vehicle
6 Years Ago
Use the destroyed look material for vehicle gibs
6 Years Ago
Assign Thai's gibs to all modules and chassis types
6 Years Ago
Handle chassis health when there are no modules attached, switching out its base protection between an immortal and a mortal one
6 Years Ago
Hide Start Health on chassis since it's taken from the item
6 Years Ago
Missing files.
6 Years Ago
More terrain splat impacts. More voluptuous shading on other new impact debris in general.
6 Years Ago
Strip client root on water purifier
6 Years Ago
Add prevent building volume, not in water and angle sockets to powered water purifier
6 Years Ago
Change chassis protection to simple Immortal, delete "ImmortalExceptDecay"
6 Years Ago
Icon change
6 Years Ago
Merge from Vehicles -> MakeVehiclesDestroyable
6 Years Ago
Merge from main
6 Years Ago
water pump sounds water purifier sounds water switch & pump sounds heater sounds
6 Years Ago
Even more terrain splat impacts.
6 Years Ago
Fixed heater placement on metal walls Fixed heater been destroyed when upgrading walls (metal) Fixed heater R/W gib errors
6 Years Ago
skin approval
6 Years Ago
CraggyIsland cleanup
6 Years Ago
Fixed small looting gap at Power plant puzzle
6 Years Ago
fixed ch47 not dropping crates on land smoke grenade available at compound once again fixed being able to loot airdrop crates with minicopter
6 Years Ago
electrical heater spawns
6 Years Ago
Electric heater SendNetworkUpdate_Flags now triggers EntityFlag_Toggle serverside protocol++
6 Years Ago
Occlusion culling improvements
6 Years Ago
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6 Years Ago
Modifier load fix
6 Years Ago
Rebaked old ice sheet models to fix normal map errors Polished old ice sheet meshes and prefabs Updated iceberg prefabs Material and texture tweaks
6 Years Ago
adding chassis gibs
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
ui
6 Years Ago
fixed missing backface on piano gib
6 Years Ago
[D11] Server compile fix
6 Years Ago
[D11] Textures used for the world setup are place into a separate asset bundle: shared/worldsetup.bundle, which is unloaded on the server once the map generation is complete. + AssetFiddler
6 Years Ago
Weighting players for some better reliability
6 Years Ago
Remove any active modifier buffs on init/death/spawn.
6 Years Ago
New tea recipes/items/tweaks.
6 Years Ago
[D11][UI] Adjustments to debug recording options - FPS demo playback added
6 Years Ago
[D11] Stops chicken ragdoll's being pinned to the groun by a spring joint.
6 Years Ago
hooked up water pump on anim material and tweaked lod distance
6 Years Ago
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6 Years Ago
[D11] [UI] Fixed server favouriting not working when leaving server.
6 Years Ago
[D11] - Fix to bug 4083, trousers on washing line too small.
6 Years Ago
Merge from farming2
6 Years Ago
Hooked up powered material for powered water purifier
6 Years Ago
emissive and on materials for water pump and powered purifier
6 Years Ago
added hose input and outputs to water purifier as separate model as to not interfere with custom skins