134,770 Commits over 4,293 Days - 1.31cph!

6 Years Ago
Fix sliding windows not sliding
6 Years Ago
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Merge vehicle module refactor -> Vehicles
6 Years Ago
Added an audio component and updated the flags for the Fluid Switch Audio plays when fluid switch is powered and turned on
6 Years Ago
Added Lit Particle template and shader (wip) Updated other templates
6 Years Ago
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6 Years Ago
Set up engine for the cockpit+engine module using the new system. Rebuild manifest.
6 Years Ago
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6 Years Ago
Moving vars so we can collapse them easily, slotting seating in below engine in the heirarchy for the cockpit+engine module
6 Years Ago
Fixed random invalid packet when connecting (validItemWhitelist on ItemModContainer was initialising as null)
6 Years Ago
Make sure client side map markers are cleared when joining a server
6 Years Ago
merge from Easter2020
6 Years Ago
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merge from Easter2020
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merge from Easter2020
6 Years Ago
Rust Easter event logo - Thanks Lewis! Updated MenuUI
6 Years Ago
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6 Years Ago
Updated HDRP to 7.3.1 + moved rpcore, shadergraph, vfxgraph to pkg manager
6 Years Ago
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Phrases
6 Years Ago
protocol++
6 Years Ago
merge from Easter2020
6 Years Ago
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Progress
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6 Years Ago
[D11] [UI] Added additional debug information for localisation.
6 Years Ago
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6 Years Ago
[D11] - Fix bug 3602 - Tunacan Lamp is too Small - Reimport and adjusted pilot light position.
6 Years Ago
[D11] [UI] Added debug information for Language/Localisation.
6 Years Ago
Toptier wall/half/third corner conditional meshes/colliders
6 Years Ago
disabled mipmap on Facepunch logo so it's not a unrecognizable blur on low settings
6 Years Ago
Better impacts WIP
6 Years Ago
Metal tier wall/half/third corner conditional meshes/colliders
6 Years Ago
Fix FX from engines when first spawning
6 Years Ago
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[D11][T2373] build guide no longer prematurely goes opaque.
6 Years Ago
[D11][a.clarkson] HDRP Fix for building guide materials at night
6 Years Ago
Fixed harbor_2 green card puzzle bypass Slightly increased barrel spawns Added small quantity of oil barrels S2P H2