200,532 Commits over 4,140 Days - 2.02cph!

52 Days Ago
Super simple notifications window blockout
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Fixed buttons not removing their pressed state correctly on pointer up (following the OnPointerClick changes)
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Fixed the issue with sky turning black too early at train tunnel entrances
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il_postprocessor_build_fix -> main
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main -> new_menu
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Manifest
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Clean: remove deleted TerrainBenchmark from the build settings Tests: none, trivial change
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Bugfix: FoliageGridBenchmark - FoliageGrid was destroyed without waiting for job completion This caused issues with native container cleanup Tests: autobench in editor
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tube lights wip implementation
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Merge from main
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Merge from trimmed_asset_warmup
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Include fx prefabs in warmup too
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removed old bullet_container folder and contents as it's no longer needed
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Security Spotlight Prefab update
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cherrypicking 123058
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atmosphere height falloff
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Prefab update speakers
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WIP propper build area check using bounds instead of the temporary radius test
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cherrypicking 123053 123054 123059 123083 123102 123106
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Speaker blockouts update
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hanging fish LODs complete for 3 variants. prefabs updated
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ship_searchlight textured
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Spawn new scientists on small oilrig
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Reduce odds of scientists charging
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- Vary angles, don't be predictable and peek from the same place twice - Improve and simplify the way we measure the quality of a flanking path, prevent very direct paths being accepted as "flanking" paths
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syncvar_ilpostprocessor_hook -> main
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Update: Merge Terrain and FoliageGrid benchmarks - Re-enabled terrain rendering in FoliageGridBenchmark - Delete TerrainBenchmark Tests: autobench in editor
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Revert file change
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Dont print anything on weaving success - only failure Wrap lots of weaver variables in using statements to help prevent any leaks/issues in the future
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Merge from additional_environment_volume_shapes
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Merge from main
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Do not highlight cart button on owned items
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codeanalysis_build_stripping -> aux3
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Include editor
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merge from j25_monument_fixes
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codeanalysis_build_stripping -> aux3
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Bugfix: MonumentBenchmark - don't clean up reflection probes between monument spawns This would cause sporadic exceptions during benchmark run. Tests: autobench in editor
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S2P all
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jungle_floor_shadow_proxy -> main
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Fixed jungle floor shadow proxy. Parse object name in highlights to remove the shadow proxy cube
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cave_entrance_a disabled no sunlight on a volume - too close to surface
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Fix scientists not reacting to loud gun sounds when patrolling