reporust_rebootcancel

138,490 Commits over 4,505 Days - 1.28cph!

2 Months Ago
Set correct motion vector shader in RRP settings
2 Months Ago
force runtime lookups to rebuild from the updated asset
2 Months Ago
Fix compile simulator not working in parallel mode - use CustomBeforeDirectoryBuildProps parameter to pass in a custom props file to overwrite BaseIntermediateOutputPath - accomplishes the same thing as passing in the BaseIntermediateOutputPath parameter used to - each platform is now in /Temp/CompileSimulation/{Platform} again like it used to be
2 Months Ago
delete leftover file from tropical 4, plastic somehow forgot it
2 Months Ago
Bugfix: accidentally used ducked instead of ducking modelstate, whoops Tests: ran consisntecy unit tests
2 Months Ago
Cobalt Statue - Added colliders and modified prefab settings
2 Months Ago
Optim: ServerCachePlayerInfo - stop caching isDucking Tests: AH consistency unit tests
2 Months Ago
Add TerrainToMesh source, simplify terrain baking process for deep sea + add it to s2p.
2 Months Ago
Fixed the final bloom pass's render texture size
2 Months Ago
Optim: ServerCachePlayerInfo - don't cache isOnLadder Tests: ran AH consistency unit tests
2 Months Ago
2 Months Ago
demo_compatability_layer -> main
2 Months Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
2 Months Ago
Also set telephones to be always powered - was setting them to not require power but that was only applying on the server
2 Months Ago
Implement camera motion vectors
2 Months Ago
Empty compat file so it gets included in builds
2 Months Ago
Set bowless crossbow item category so its correctly set as a store item by the repair bench external link button
2 Months Ago
Set fridge as powered by default inside apartments
2 Months Ago
Prevent players from picking up deployables inside monuments when they require building permission to pickup (aka all the beautiful entities I spawned inside apartment rooms)
2 Months Ago
Bugfix: missed a couple places where ModelState.Blocking is updated Tests: none, trivial change
2 Months Ago
merge from attachment_charms
2 Months Ago
Fixed skinviewer vertical drag clamping not clamping for real Tweaked charms lighting
2 Months Ago
vending_stats_text_fix -> main
2 Months Ago
Stop the text going blurry in the vending stats page
2 Months Ago
office light prefab & related files
2 Months Ago
Clean: fix up formatting crimes in BasePlayer-SaveLoad.cs Tests: none, trivial change
2 Months Ago
Update: duplicate ModelState.flags and ducking properties into their own arrays, keep them in sync with incoming model states Will allow me to removed caching of 5 properties in ServerCachePlayerInfo Tests: booted craggy
2 Months Ago
Keep the 'change accessory' button on selected items even if you dont have any charms unlocked So you can remove a charm on a picked up gun
2 Months Ago
- Rewrite of the demo compat system - General cleanup - Couple of weird editor only bugs fixed
2 Months Ago
Fix new mountable tests having the "Deployables" category, breaking deployable tests Minor cleanup, testlist
2 Months Ago
Set up (empty) camera motion vector pass
2 Months Ago
Merge from satellite_crash
2 Months Ago
Enable map zooming on the targeting map. Codegen.
2 Months Ago
Fix per-object motion vector pass
2 Months Ago
Add teleport2satellitecrashsite
2 Months Ago
main -> demo_compatability_layer
2 Months Ago
merge from main
2 Months Ago
Glowing Wallpapers - Ceiling stars WIP
2 Months Ago
camera_flash_fixes -> main
2 Months Ago
Optim: ServerCachePlayerInfo - don't cache IsCrawling, it can be deduced from PlayerFlags Tests: ran speed consistency unit test, ran around craggy, crawled while wounded - all's gud
2 Months Ago
Compile errors
2 Months Ago
Assign bed to apartment owner after the furniture is spawned in the room (when room is rented)
2 Months Ago
Use the new method in SleepingBagCamper too
2 Months Ago
Refactor SleepingBag so code can reassign bags outside of RPC calls
2 Months Ago
Set upkeep terminal to only accept scrap (in the prefab)
2 Months Ago
Fix NRE from static list of client apartment buildings not being cleared when disconnecting - put it inside EntityRealmClient so it's cleared along the main list of entities
2 Months Ago
apartment_complex_core prefab set dressing progress
2 Months Ago
merge from main
2 Months Ago
simpler solution using space transformation without creating a new sim-space - root motion stored as a snapshot and lerped rather than using accumulated deltas, true stability - root motion of 0 now behaves perfectly with rotation, helping keep VM much more stable
2 Months Ago
merge from automated_test_entity_bounds_fixes