reporust_rebootcancel

116,222 Commits over 3,987 Days - 1.21cph!

2 Months Ago
December 2024 poster backups
2 Months Ago
ESPCanvas convars (DisableOcclusionChecks, OverrideMaxDisplayDistance, ColourCodeTeams, UseRandomTeamColours, etc) will now work if the player is first person spectating Previously only worked if the local player was in debug cam mode
2 Months Ago
Added a nicer way to GetActiveShield(), cuts down on some repeating inventory reads Don't show the crosshair when blocking with a shield while a gun is equipped (you can't shoot anyway)
2 Months Ago
Create menu in editor that lists all monuments so you can easily open the scene - use codegen to generate menu since unity wants to use attributes to configure their UI - run codegen after RPC & convars Also create menu to open monument island & assign a specific monument as the prefab
2 Months Ago
Merge from primitive
2 Months Ago
Another attempt to fix the player corpse not implemented exception
2 Months Ago
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2 Months Ago
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2 Months Ago
Call SetHeld(false) before clearing the owner player rather than after Fixes some logic in that method failing because it needs the owner player to be able to access the current shield if the equipped weapon is being dropped
2 Months Ago
Backups
2 Months Ago
Fixed case where player could hit their own shield with melee weapons
2 Months Ago
Enabled shield compatibility on: Skinning Knife Water Pistol Candy Cane Club Flashlight Concrete hatchet + pickaxe Lumberjack axe Shovel Bone Knife Frontier Hatchet Combat Knife Stone Pickaxe
2 Months Ago
merge from main
2 Months Ago
Show whether a gun can be used with a shield in the info panel Minor layout reshuffling in the inventory, crafting and tech tree panels to support this
2 Months Ago
merge from icon_picker
2 Months Ago
Improved the RustIcon picker, it now displays the enum names and let you scroll through all the available options
2 Months Ago
Ballista constructable ground watch
2 Months Ago
Merge from main
2 Months Ago
Added convar (accessibility.disableMovementInInventory) to block player input when then inventory screen is open. Added a UI toggle option for it in the Accessibility options menu UI.
2 Months Ago
weapon camera clipping fixes
2 Months Ago
When generating covers, automatically delete previously spawned sub monuments
2 Months Ago
primitive -> Aux2
2 Months Ago
Added wheel FX to Ballista
2 Months Ago
Fixed Repair Bench pushing an NRE if not unlocked via steam, or dlc item but also doesnt have proper steam category supplied
2 Months Ago
Ballista damage redirection
2 Months Ago
Setup Medieval Metal Double Door Skin Asset File Game Manifest Update
2 Months Ago
merge from fix_barricade_placement_excavator -> main
2 Months Ago
S2P excavator
2 Months Ago
Mark coal piles at excavator as "barricades allowed"
2 Months Ago
merge from fix_antihack_kick_reserveslot -> main
2 Months Ago
- Added catapult wheel effects - Sorted siege tower wheel effect positions
2 Months Ago
Look deving broken wood floor on jungle floor pieces
2 Months Ago
WIP: rewriting stream processing to gather frame data during pre-process step - Should fix invalid make placement in a frame + be more efficient to generate, as we only do 2 stream scans per thread stream instead of 4. Not complete, need to track down why alloc offsets are invalid for last frame.
2 Months Ago
merge from fix_exavator_bucket_lod -> main
2 Months Ago
merge from fix_exacator_bucket_lod -> main
2 Months Ago
Deployable positionOffset renamed to guideMeshPositionOffset
2 Months Ago
Removed duplicate normal map compression on workshop items
2 Months Ago
S2P excavator
2 Months Ago
Ballista damage renderer
2 Months Ago
Increased and added more trigger volumes on siege tower - should prevent random kicks for flyhack
2 Months Ago
- All constructables now automatically rotate to face away from you when placing (makes it more intuitive to place) - Increase catapult max place distance to support the larger build check radius
2 Months Ago
Added player check triggers to catapult, battering ram and ballista constructables
2 Months Ago
Battering ram damage renderer
2 Months Ago
- Setup to allow constructables to block repair if any player is ontop of the entity - Push toast to the 'repairer' to let them know - Added to siege tower initially
2 Months Ago
Material bug fix on construction stage ballista
2 Months Ago
Upgraded and recompiled the GfxPluginDLSSNative dll and fixed the DLSS artifacting when using Ultra Performance mode or small resolutions
2 Months Ago
Updated Medieval Metal Double Door Icon to stop clipping issue
2 Months Ago
Added Place Holder Medieval Metal Double Door Icon
2 Months Ago
Updated Medieval Metal Double Door Prefabs Changed Medieval Metal Double Door Frame texture resolution from 512
2 Months Ago
Updated Medieval Metal Double Door FBX's Imported and Setup Medieval Metal Double Door GIBS