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130,350 Commits over 4,232 Days - 1.28cph!

60 Days Ago
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60 Days Ago
Adding separated cannon fbxs
60 Days Ago
Update: StoreTakeoverDrawer - path proxy drawer now draws like a sprite field - fixed drawer using wrong fields for icons Tests: tested on cached Path override, clicked to get a cprite picker, drag and dropped - all work
60 Days Ago
merge from workshop_scene_improvements -> main
60 Days Ago
Merge from boat_building
60 Days Ago
Merge from parent
60 Days Ago
60 Days Ago
final fixes before merge
60 Days Ago
rpg incendiary ammunition adjusted lods
60 Days Ago
texture value tweaks
60 Days Ago
food barge set dressing cleanup (floating and colliding objects), reduced size of ladder volumes
60 Days Ago
halloween wallpaper icons, added to skin files, split out wallpaper_iconrender prefab to walls, ceiling and floor so we can preserve render camera transform properties per type
60 Days Ago
fix toggles code after component update
60 Days Ago
- Recalculating mesh batch uv distribution metrics when batches are updated. - Testing texture memory budget being set to 64GB and discarding always enabled.
60 Days Ago
Merge from naval_missions
60 Days Ago
Prevent boats from jiggling once they reach their target position Codegen
60 Days Ago
Cleanup
60 Days Ago
Building skins and hazmats atlas variants
60 Days Ago
Codegen again I guess
60 Days Ago
fix serialized fields being inside compiler define
60 Days Ago
Codegen
60 Days Ago
Update: general cleanup and make StoreTakeoverDrawer draw original props - StoreTakeoverDrawer used if-deffed-out blocks to be able to switch from Textures/Prefabs to paths to them - removed Tile Override path, as it hasn't been implemented fully yet and has been silently failing this entire time Managed to confirm that the data from Main got preserved, but I'll need to do a raw copy of prefabs with configs just to make sure nothing slipped through the cracks. Tests: navigated to takeover configs and explored them
60 Days Ago
Merge from naval_update
60 Days Ago
Merge from main
60 Days Ago
Merge: from main Testing to see if I can upgrade data this way - that'll be next CL Tests: compiles in editor
60 Days Ago
fixed shortcut around the farm fence, set dressing cleanup (floating and colliding objects)
60 Days Ago
Door item fixes
2 Months Ago
Added boat door, setup as boat construction. Manifest
2 Months Ago
merge from bed_improvements - beds are now community skinnable
2 Months Ago
Experimenting with atlas variants, so we can have a downsampled variant we can use for gallery miniature images instead of relying on mip maps Disabled mip maps on all store atlases and assets
2 Months Ago
Update: restore ItemStoreTakeover serialized layout - should allow to merge-and-upgrade all prefab changes, I hope. Will remove it post-merge. Tests: editor compiles
2 Months Ago
halloween floorpaper minor tweaks
2 Months Ago
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2 Months Ago
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2 Months Ago
Create tooling to setup mesh LODs for terrain chunks.
2 Months Ago
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2 Months Ago
Steering wheel dismount position improvements for better mounting in tight spaces
2 Months Ago
Add test save with wall destroy bug epo
2 Months Ago
merge from main
2 Months Ago
Tests: add a unit test for AssetBundleBackend to check if out of order async works Napkin code, will clean later once decided that this branch is merged back Tests: ran unit test in editor
2 Months Ago
Boat block health increases
2 Months Ago
improved flow on floating_city_floating_walkways_B
2 Months Ago
set up hmlmg to be skinnable
2 Months Ago
halloween floorpaper wip
2 Months Ago
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2 Months Ago
merge from main
2 Months Ago
merge from main #2 missing file
2 Months Ago
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