reporust_rebootcancel

132,263 Commits over 4,262 Days - 1.29cph!

2 Months Ago
Beach tweaks.
2 Months Ago
Move tutorial islands further away from deep sea (only cover half of the map edge)
2 Months Ago
Fix terrainData list removing, clamp activeTerrainIndex to length, and move matrix setup into terrainData constructor
2 Months Ago
Fixed constant NRE's and profiler errors in WaterCamera
2 Months Ago
Merge from island_scenes
2 Months Ago
TerrainMesh now searches from the root of the island, should catch the various rocks using terrain blend shaders Added debug.printterrainconfig TerrainConfig is now a BaseScriptableObject so we can use FileSystem S2P both islands
2 Months Ago
Merge from parent
2 Months Ago
Fixed farm access guard not actually taking scrap, S2P both cities (no scene changes)
2 Months Ago
Merge from floating_cities
2 Months Ago
Invoke gestures with a gesture config, not a string Clamp the gesture list so the scroll doesn't feel bad
2 Months Ago
Merge from main
2 Months Ago
Merge from boomerang_animfix
2 Months Ago
Update icon of boat stairs block
2 Months Ago
Don't spawn tutorial islands in the deep sea
2 Months Ago
Merge from main
2 Months Ago
Fix autocomplete issues with chained commands, fix command history issues with new lines.
2 Months Ago
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2 Months Ago
Merge from steam_timeline
2 Months Ago
merge from qol_dump_improvements -> main
2 Months Ago
Potential fix for DontDestroyInScene having too many objects
2 Months Ago
More improvements - add profiler samples around each area so you can see why the whole dump takes 5+ seconds - add Hierarchy.Total that shows total size of each part of hierarchy + all children (so you can see what hierarchy has 100k+ components)
2 Months Ago
adding small engine gibs / updating prefab
2 Months Ago
Bump up max ray hits on query vis, burst compile invalidating ray hits (this probably won't make much of a difference, more of a setup for future unmanaged validation)
2 Months Ago
Bugfix: fix invis players not replicating positions & rotations Tests: spectated invis player, didn't observe and animation glitches as the comment warned (tried rock, torch, ak)
2 Months Ago
Bugfix: don't destroy local player when spectating player going invisible Fallout from the recent rewrite. Tests: while being spectated, toggled invis a bunch of times - no NREs on the client. invis player doesn't replicate, though, will fix next.
2 Months Ago
Splatting progress
2 Months Ago
merge from fishing_village_collider_fix_fix
2 Months Ago
Reapplied 132483. S2P
2 Months Ago
merge from workshop_filedialog_title -> main
2 Months Ago
Add title text to workshop file dialog, customize for bulk import
2 Months Ago
- Rewrite the buffer update logic to ensure a direct update only happens once per frame to make DX11 happy. - Always update the entire buffer to make greedy GPU drivers happy. - Add IGraphicsBuffer wrapper because Unity didn't do it so I can finally stop copy/pasting everything. - Use a function pointer (👻) in damage region processing for similar reasions. - Unlock the arrays in Update in case OnPreCull wasn't called. - New debugging ConVars: `reorder_instances_job`, `damage_bitscan_job` and `buffer_upload_mode`
2 Months Ago
oil rig platform lods and collision oil rig foot flat lods and collision
2 Months Ago
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2 Months Ago
▄▅▍▉▆ ▍▍█▋ ▍▊▌_▄▄▊▊▇▅█▋_▌▌▉▌▇▄▆
2 Months Ago
▉▌▆▇▋▄ ▉▍▉▊▌▄ ▇▉▍ ▄▍██▇▊▊▇█ ▆█▇▄ ▍▅ ▉▅▊▌▍█▇▌ ▊▌▌▆▇▋ ▋▌▄▌▆▊▄▉ ▅▋▅▌█ ▌▄▇▊▉'▍ █▄ ▋█▉▉▉▊▅▌ ▊█ ▇▆▊ ▊▇██▌▇ ▄▍▍ ▍▊▅▍▉▋▆. ▅▇▇ ▍▊▄██▇▊ ▄▍▊▉▇ ▋▊▌▅▊ ▍▆▊ ▊▇ ▅▌█▍█ ▉▄ ▇▉█▄▄▇▍ ▊▌▍▅▅▆▅▆▇
2 Months Ago
RPG7 - Texture update
2 Months Ago
Finalized spawns.
2 Months Ago
walkway roof tarp collider fixes
2 Months Ago
Casino converted paddling pool into a non-entity static object Static variants of broken down chippy arcade to reduce the number of entities in the scene Fixed bar merchant
2 Months Ago
edited naval large sails anims
2 Months Ago
undid change in file I don't remember touching (harmless)
2 Months Ago
updated naval anchor animations
2 Months Ago
allocation_reductions -> main
2 Months Ago
code gen
2 Months Ago
allocation_reductions -> main
2 Months Ago
Bugfix: remove false-positive log for deferred player destroy - remove unnecessary override Discovered when spactating a player that constantly toggles invis. Doesn't fix the NRE itself, but further reduces false-positives. Still looking for the root cause Tests: spectated a player constantly toggling invis
2 Months Ago
Preset list capacity on active renderer effects (stops list reallocations at runtime)
2 Months Ago
Stop UI_Hero_Infobox keeping running its update method for no reason when the menu is hidden. Restore the update loop when menu is open again. Saves 40 bytes a frame
2 Months Ago
Merge from boat_building