reporust_rebootcancel

116,220 Commits over 3,987 Days - 1.21cph!

2 Months Ago
Update: ProfileBinViewer now shows thread summary Tests: opened a snapshot from editor
2 Months Ago
updated xmas advanced lights bulbPrefab to point to renamed testbulb prefab (wasn't updated with a guid change from renaming)
2 Months Ago
more weapon camera clipping fixes
2 Months Ago
Have scientist briefly strafe and use suppressing fire before turning and sprinting to a distant cover Have them crouch and sneak instead if the cover they want to go to is very close
2 Months Ago
Merge from ai_wolf_iteration (significant optimization)
2 Months Ago
Fixed battering ram parenting trigger warnings
2 Months Ago
main -> 4ShotMiniCrossbow
2 Months Ago
Merge from main
2 Months Ago
Setup Entity Prefab and Item Prefab for Single Medieval Metal Door Imported Single Medieval Metal Door GIBS Updated Game Manifest
2 Months Ago
Texture updates Adding another female head seed
2 Months Ago
Make scientists look towards where they "think" the player is, not where the player actually is Make scientist not be able to shoot when they are sprinting
2 Months Ago
Fix compile error
2 Months Ago
Shields 4k textures and materials for paddy
2 Months Ago
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2 Months Ago
Cleanup
2 Months Ago
Setup population convar and fix error. Increase snake trigger radius.
2 Months Ago
Merge compile fix
2 Months Ago
Added snake spawn population. Updated world spawns. Move snake files. Manifest.
2 Months Ago
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2 Months Ago
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2 Months Ago
Correctly resetting mip biases for textures when leaving play mode to avoid texture changes appearing when using DLSS
2 Months Ago
Increase client side trigger radius so snakes turn towards players earlier
2 Months Ago
Manifest
2 Months Ago
Codegen
2 Months Ago
Merge from main, resolve conflicts.
2 Months Ago
Merge from main, resolve conflicts.
2 Months Ago
Cherrypick era convar after merge
2 Months Ago
created v_minicrossbow_bolt and linked to the 4 bolt joints in viewmodel prefab
2 Months Ago
merge from main -> primitive_gm
2 Months Ago
Codegen
2 Months Ago
merge from primitive
2 Months Ago
Manifest
2 Months Ago
Deleted unused battering ram door prefab and old ballista models
2 Months Ago
merge from main
2 Months Ago
merge from Medieval_Barricade
2 Months Ago
merge from ai_patrol_heli_opti
2 Months Ago
merge from baseball_bat_description
2 Months Ago
merge from accessibility_block_movementy_inventory
2 Months Ago
merge from t1_smg_clipping_issues
2 Months Ago
manifest
2 Months Ago
removed the now deleted rock assets from CraggyIsland to stop the error spam
2 Months Ago
Backups
2 Months Ago
primitive -> Aux2
2 Months Ago
Removed second realmed removed incase thats the issue as well
2 Months Ago
primitive -> Aux2
2 Months Ago
Hopefully prevent battering ram door from bricking Aux2
2 Months Ago
Merge from cmBrainEnabled
2 Months Ago
Added debug.cmBrainEnabled convar to enable/disable a cinemachine brain attached to the main camera (if it exists) Convar is saved and defaults to off
2 Months Ago
December 2024 poster backups
2 Months Ago
ESPCanvas convars (DisableOcclusionChecks, OverrideMaxDisplayDistance, ColourCodeTeams, UseRandomTeamColours, etc) will now work if the player is first person spectating Previously only worked if the local player was in debug cam mode