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132,246 Commits over 4,262 Days - 1.29cph!

60 Days Ago
▋▋▋▇▄: █▄▌'▊ █▇▌ █▇ ▊▋▊▇ ▅▄▋▇▄▅▍▅▋▋▆▅█▊▉▅▊▉▅▊▋▊▌▍▄ ▊▄▋ ▋▆▌▉▊▊▉▋█▇ ▋▉█▍▊▇▉ ▉ ▍▊▆▆▊ ▄▊▄▉ ▉▅▌ ▇█ ▅▆ ▇▉▍▋ ▉▋▅▋▊▇▌▉▅▌ ▍▉▇▉▊▇██▉▋ ▍▊▅▄▉▊▄ ▇█▅▉▅ ▇▌ ▄▆█▉▊▇▆▄▌▊ (▉▊ █▋▋ ▋▌ ▌▄▆▋▍ ▊▅▅▄ ▆▉ ▅▄▆▌▆▉██▍). ▍▌▆ ▉▍ ▋█ █▍▅▆▉▊ ▇▋▄▅▄▅ ▉▇▇▉▄▊▌▋▇▋ █▍ ▇▇▌▌▍▋▊▌▅▆, ▋▆ ▌▄▄ █▊▉▋▄ █▆▌▉▊▆ ▆▌▄▍. ▄▋▉▆▌: ▅▌█▋ ▇█▅▄▇ ▊▄▋▍▊█▅ ▌▍ ▇█▅▉▆▆▊ ▉▋▌▅ ▅▍▊▉ ▅▍▉▅ ▋█▉▇▅ - ▉▍ ▉▉▆▆▉▌▆▋▆▌ ▋▊▊▅▄. ▌▋▆ ▍▅▊█▅▋▊▌ ▄▄▉▋ ▅▍▍▆▋▅▆█▇ ▆▍▅█ ▋█▇▍▍▊▉▌▄ ▆█ ▇▄▇▉▉▋▌▅▆█ ▋▌▊ ▇█▍ ▊▆ ▍▊▆█▍█▇ ▇▌▄█▍ ▍▄▋▉▍▊ - ▋▋▌▊ █▌▍ ▄▍▊▊ ▊▉ ▋ ▍▉▄
60 Days Ago
unskinned_windmill -> main
60 Days Ago
Fixed more rotational weirdness
60 Days Ago
Fixed incorrect material LODs on a ground tarp instance. Added boat vendor to FC3. Removed obsolete fence inside farm barge. Fixed useless beams in a floating walkway structure.
60 Days Ago
Add defaults save filename, add file overwriting for downloading .obj, potential fix for FileDialog error
60 Days Ago
gave shore vector override mod inner radius to allow linear falloff between inner and outer radii with hard limit inside inner radius
2 Months Ago
Use a guide prefab so you can see the sails of the Windmill when you place it down Start the sails pointing towards the player rather than off to the left everytime https://files.facepunch.com/ianhenderson/1b1311b1/Unity_4IqvKXIbrW.mp4
2 Months Ago
allow shorevector-only bake, handle in blitting
2 Months Ago
Enable priv flag on PlayerBoat
2 Months Ago
merge from shore_vectors
2 Months Ago
parallel blit
2 Months Ago
Fixed incorrect LOD transform override on floating walkway corner piece. Fixed missing material on static fishing rod LODs. Fixed missing collision on static railroad planter.
2 Months Ago
adjusted default deep sea height slope data to match expected minimum for deep sea (-64)
2 Months Ago
better shore distance blending between islands
2 Months Ago
Draw general editor prefs in Rust Editor
2 Months Ago
Setup steering wheel prefab with usable secondary colliders for auth interaction. Apply serialized client boat SetDimensions
2 Months Ago
Flare LOD0
2 Months Ago
Texture tweaks to small engine
2 Months Ago
Adjusted spawn height and nudge radius of boat spawners at shop in FC1 and FC2. Added collision around farm barge.
2 Months Ago
Optim: cache spectated target Turns out it's quieried very frequenly Tests: 2p session on craggy with disconnects
2 Months Ago
merge disable_deepsea_pref
2 Months Ago
Add "DisableDeepSea" pref to editor prefs
2 Months Ago
main -> unskinned_windmill
2 Months Ago
Setup Flashlight Remake Folders Added Flashlight Remake Viewmodel and Textures Setup Flashlight Remake Materials
2 Months Ago
Fixed NRE when trying to dismount scientist from killed rhibs Fixed corpses spawning from killed scientists by the deep sea wipe
2 Months Ago
2 Months Ago
Spaced out the deep sea entity spawning so it doesnt overload the server or freeze the editor
2 Months Ago
Applied correct materials to both the boat building platform and station.
2 Months Ago
2 Months Ago
Update: first version of spectate that doesn't require parenting to target player Doing this to avoid weird bugs with nested players in other systems. Tests: 2p session on craggy with spectating. Toggled camera modes and toggled invis. tried spectating after server occlusion culled other player. Noticed that nutrition, comfort info didn't replicate, map compas reacted to spectator's input - will fix those next
2 Months Ago
syncvar_Improvements_2 -> main
2 Months Ago
dont show performance
2 Months Ago
syncvar_improvements_2 -> main
2 Months Ago
Reading is now down 200~ milliseconds - Use immediate reading mode - Only write symbols if we have them
2 Months Ago
Sail gibs fix "Sail gibs need changing"
2 Months Ago
Introduce a cache for BaseNetworkable inherited types. Slighly speeds up post processing (300 ms or so)
2 Months Ago
RPG7 - fixed pivots on HV ammo meshes, texture updates
2 Months Ago
Remove LINQ usage on ILPostProcessor hook hot loops
2 Months Ago
merge from naval_update/island_scenes
2 Months Ago
Added Baked Shore Vectors component to Tropical3
2 Months Ago
ddraw_server_wrappings -> main
2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
Disable fog in the deep sea, until we fix it
2 Months Ago
Add text,box,capsule server bindings
2 Months Ago
Add DDraw BasePlayer overrides to the Server (this lets you call DDraw.Line and pass in a player to forward the console command to) Add DDraw.BroadcastLine, DDraw.BroadcastSphere etc, this lets us forward the ddraw to all players automatically without specifing a player.
2 Months Ago
Changed boat shop location in floating city 2, ran S2P
2 Months Ago
merge from shore_vectors
2 Months Ago
s2p for tropical1 and tropical2 (3 is pointing at 2's prefab currently, not touching)