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129,903 Commits over 4,232 Days - 1.28cph!

2 Months Ago
created 3p chainsaw idle breathing anim and applied to its override controller
2 Months Ago
4k sail textures
2 Months Ago
Added debug.printanimators to print the status of all the animators in the scene
2 Months Ago
merge from naval_update
2 Months Ago
Use timers for anchor/sail
2 Months Ago
Manifest
2 Months Ago
Merge from parent
2 Months Ago
broom flag for sail
2 Months Ago
Merge from main
2 Months Ago
/meta_shift/loot -> main
2 Months Ago
Updated water treatment plant, radtown satdish and sphere tank puzzles
2 Months Ago
meta_shift -> main
2 Months Ago
radtown puzzle wire update s2p
2 Months Ago
updated dome puzzle wires
2 Months Ago
ferry terminal s2p
2 Months Ago
merge from store_atlases
2 Months Ago
Fixed arctic and floor wallpaper pack brandings alpha
2 Months Ago
ferry terminal puzzle wire update
2 Months Ago
merge from main
2 Months Ago
fixed arctic research base bp fragment spawner
2 Months Ago
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2 Months Ago
Allow head look (lets the scientists actually target things) whilst they are on the boat
2 Months Ago
Actually fill the RHIB with scientists when you attach
2 Months Ago
Use Path.Join and log the path after cfg creation
2 Months Ago
Use StringBuilder to build the cfg
2 Months Ago
Improved logging for when a command isn't a variable, when a command is read-only, when command defaults are out of sync, when no default value was found
2 Months Ago
naval_update -> scientist_boat_ai
2 Months Ago
Update HttpImage component to cache downloaded images by url in the temp folder
2 Months Ago
Merge from naval_update
2 Months Ago
Redo #if DS_CONSOLE_ENABLED regions to fix compile error from server console
2 Months Ago
Allow finish building when area is empty
2 Months Ago
merge from optimize_windows_console -> main
2 Months Ago
Update scene control buttons to RustButtons with updated styling
2 Months Ago
merge from modding_custom_icons -> main
2 Months Ago
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2 Months Ago
Casino mesh progress Prefab update
2 Months Ago
Manually add protobuf & codegen
2 Months Ago
Integrate crosshair code functionality into the settings menu UI. Buttons to import/export/reset crosshair with new custom popup dialogs: https://files.facepunch.com/cipeaX/2025/September/18_21-51-YellowSwallow.mp4
2 Months Ago
Cherrypick CS113020, CS113021, CS113022, CS113025 (hackweek_modding_improvements/item_icon) - allows modded servers to use server images as item icons rather than having to make a workshop item for each one
2 Months Ago
merge from modding_dropped_item_names -> main
2 Months Ago
Dropped items will use the Item.name that the server networks instead of always using the ItemDefinition's name
2 Months Ago
Backup
2 Months Ago
merge from modding_ddraw_perms -> main
2 Months Ago
Also allow server to run `ddraw.clear` command as well
2 Months Ago
Cherrypick CS 113082 (allow server to run ddraw commands without local admin)
2 Months Ago
merge from modding_entity_scale -> main
2 Months Ago
Allow modders to network entity scale (without cursed parenting to spheres) - first enable `networkEntityScale` bool (used to gate networking scale to modded servers so we don't cause issues with any vanilla entities that change their scale) - now if the entity scale isn't (1,1,1) it will send to client - worked in editor last time I tried it - only sends in network data, not persisted to disk