reporust_rebootcancel

132,263 Commits over 4,262 Days - 1.29cph!

2 Months Ago
▇▇▍▍▋▅ ▋▌▍▄▉▅▆▌▌_▄▉█▌▅
2 Months Ago
Colour consistency fix.
2 Months Ago
Tropical4 island.
2 Months Ago
- Fix rendering issues due to various jobs executing for command indices that are no longer in use. - Fix broken debug draw when damage region bitscan job is active. - Split `surviving_command_counts` into `command_counts_after_culling` and `command_counts_after_reordering` for clarity. - Create a universal IsCallVisible() function instead of the mess we had before
2 Months Ago
Manifest Codegen
2 Months Ago
merge from naval_update
2 Months Ago
merge from deep_sea
2 Months Ago
Added a DeepSea folder for its weather presets
2 Months Ago
Fixed the deep sea biome not returning temperate, fixes the snow in the deep sea
2 Months Ago
merge from fix_workshop_error -> main
2 Months Ago
Vis.Entities can now check hit entity parents if BaseEntity.AlsoVisCheckParent is true. Fix CodeEntryBlocked logic on PlayerBoatLock not letting codes be entered.
2 Months Ago
unskinned_windmill -> main
2 Months Ago
Prefab fixes
2 Months Ago
main -> naval_update (BREAKING)
2 Months Ago
setting up rpg skin viewmodel prefab and exported updated rig/anims
2 Months Ago
RPG7 - texture update
2 Months Ago
▋▇▅▋▍: ▅▍▌'▍ ▅▌▇ ▋▇ ▄▄█▉▅ ▌▍▌▇▌▅██▄▌▋▅▆▇▅▇▊▌▍▅▋█ █▆ ▌▄██▆▄▌▌▉▍ ▅▌ ▌▍▆▊▉▊▍▍▆▍ ▊▄▊ ▍▇ ▆████▉ ▊▉▋▊▍▆▄▄ ▌▊ ▆▅▇█▋▉▇▉▄█, █▄ ▌██▌▆'▊ ▊▇▅▉ ▋▇▆█▉▍▉ █▍▍ ▇▇▇▌▇ ▉▊▊ ▅▌▇▍▄'▊ ▊▆▆▄▄▇▇ ▉▉▋█▄▆▆ ▄▇▍▊█ █▊█▅▉▉▋, ▍▍▆▆▅▋ ▆▊▋ ▆▋▉█▊ ▉▌▌▊ █▆▆█▊: ▌▌▋▉ ▉▍▆▅▊ ▉▆██▇▆▉ ▊▋ ▊ █▌ ▊█▅▌▌▌▊ █▅▆█ ▉▇▇██▆▋▊▉▄ - ▄▍▅▅'▅ █▊▅ ▌▉▊ ▍▋▅▇▉▊▊.
2 Months Ago
▋▋▋▇▄: █▄▌'▊ █▇▌ █▇ ▊▋▊▇ ▅▄▋▇▄▅▍▅▋▋▆▅█▊▉▅▊▉▅▊▋▊▌▍▄ ▊▄▋ ▋▆▌▉▊▊▉▋█▇ ▋▉█▍▊▇▉ ▉ ▍▊▆▆▊ ▄▊▄▉ ▉▅▌ ▇█ ▅▆ ▇▉▍▋ ▉▋▅▋▊▇▌▉▅▌ ▍▉▇▉▊▇██▉▋ ▍▊▅▄▉▊▄ ▇█▅▉▅ ▇▌ ▄▆█▉▊▇▆▄▌▊ (▉▊ █▋▋ ▋▌ ▌▄▆▋▍ ▊▅▅▄ ▆▉ ▅▄▆▌▆▉██▍). ▍▌▆ ▉▍ ▋█ █▍▅▆▉▊ ▇▋▄▅▄▅ ▉▇▇▉▄▊▌▋▇▋ █▍ ▇▇▌▌▍▋▊▌▅▆, ▋▆ ▌▄▄ █▊▉▋▄ █▆▌▉▊▆ ▆▌▄▍. ▄▋▉▆▌: ▅▌█▋ ▇█▅▄▇ ▊▄▋▍▊█▅ ▌▍ ▇█▅▉▆▆▊ ▉▋▌▅ ▅▍▊▉ ▅▍▉▅ ▋█▉▇▅ - ▉▍ ▉▉▆▆▉▌▆▋▆▌ ▋▊▊▅▄. ▌▋▆ ▍▅▊█▅▋▊▌ ▄▄▉▋ ▅▍▍▆▋▅▆█▇ ▆▍▅█ ▋█▇▍▍▊▉▌▄ ▆█ ▇▄▇▉▉▋▌▅▆█ ▋▌▊ ▇█▍ ▊▆ ▍▊▆█▍█▇ ▇▌▄█▍ ▍▄▋▉▍▊ - ▋▋▌▊ █▌▍ ▄▍▊▊ ▊▉ ▋ ▍▉▄
2 Months Ago
unskinned_windmill -> main
2 Months Ago
Fixed more rotational weirdness
2 Months Ago
Fixed incorrect material LODs on a ground tarp instance. Added boat vendor to FC3. Removed obsolete fence inside farm barge. Fixed useless beams in a floating walkway structure.
2 Months Ago
Add defaults save filename, add file overwriting for downloading .obj, potential fix for FileDialog error
2 Months Ago
gave shore vector override mod inner radius to allow linear falloff between inner and outer radii with hard limit inside inner radius
2 Months Ago
Use a guide prefab so you can see the sails of the Windmill when you place it down Start the sails pointing towards the player rather than off to the left everytime https://files.facepunch.com/ianhenderson/1b1311b1/Unity_4IqvKXIbrW.mp4
2 Months Ago
allow shorevector-only bake, handle in blitting
2 Months Ago
Enable priv flag on PlayerBoat
2 Months Ago
merge from shore_vectors
2 Months Ago
parallel blit
2 Months Ago
Fixed incorrect LOD transform override on floating walkway corner piece. Fixed missing material on static fishing rod LODs. Fixed missing collision on static railroad planter.
2 Months Ago
adjusted default deep sea height slope data to match expected minimum for deep sea (-64)
2 Months Ago
better shore distance blending between islands
2 Months Ago
Draw general editor prefs in Rust Editor
2 Months Ago
Setup steering wheel prefab with usable secondary colliders for auth interaction. Apply serialized client boat SetDimensions
2 Months Ago
Flare LOD0
2 Months Ago
Texture tweaks to small engine
2 Months Ago
Adjusted spawn height and nudge radius of boat spawners at shop in FC1 and FC2. Added collision around farm barge.
2 Months Ago
Optim: cache spectated target Turns out it's quieried very frequenly Tests: 2p session on craggy with disconnects
2 Months Ago
merge disable_deepsea_pref
2 Months Ago
Add "DisableDeepSea" pref to editor prefs
2 Months Ago
main -> unskinned_windmill
2 Months Ago
Setup Flashlight Remake Folders Added Flashlight Remake Viewmodel and Textures Setup Flashlight Remake Materials
2 Months Ago
Fixed NRE when trying to dismount scientist from killed rhibs Fixed corpses spawning from killed scientists by the deep sea wipe
2 Months Ago
2 Months Ago
Spaced out the deep sea entity spawning so it doesnt overload the server or freeze the editor
2 Months Ago
Applied correct materials to both the boat building platform and station.
2 Months Ago
2 Months Ago
Update: first version of spectate that doesn't require parenting to target player Doing this to avoid weird bugs with nested players in other systems. Tests: 2p session on craggy with spectating. Toggled camera modes and toggled invis. tried spectating after server occlusion culled other player. Noticed that nutrition, comfort info didn't replicate, map compas reacted to spectator's input - will fix those next
2 Months Ago
syncvar_Improvements_2 -> main
2 Months Ago
dont show performance