121,611 Commits over 4,048 Days - 1.25cph!
▊▋▆▇▌▋▉▅▇▌ █▆ ▊ ▉▊▉▊ ▋▇▇▆▊▄▊▄ ▇▋▌ ▍▊▆▅▇▋▉▌▉▍▇▉▆█▋▉
Fixed WorldPositionGenerator NRE (introduced with the partial rewrite)
Possible fix for NVG over saturation at night based on temperature
Disable Colour Grading on hot and cold post stacks if the NVG is active (all other effects are unchanged)
Added a Prevent Instantiation toggle on the overlay managers to prevent this fix (as it would make editing the post stacks while the game was playing in the editor impossible)
▉▊█▉▄▇▋▄▌▇ ▉▅▌ ▉▌▄▍▆▆▌▋▊▇▆▊▋ ▆▇▌█▋
▄▇▋▇▉ █▇▉▋▍▌▇ ▅▍▅█▉▊
▆█▊█▅ ▌▉▅ █▋▉ ▊▇▌▇▊ ▌▊▇▉█▋█ ▄▌ ▍█▄▊▉█▌▊
█▄▄▅▅ ▉▌▄▊ ▊▄▉███ ▌▅▄▆▄█▅▍▉ █▉▉ ▅▆▌▍▉▍▉ █▉▉▌▆▅▊▋▆▌▍▅▇▉ ▇▊▉█▌ ▇▇▇▄▉▊▊▍▋▌, ▌▊█▊▍ ▍▌▆▆▋▄▇▋▍▅_▉▆▅▄▋▊▆ ▉▋▊ ▆ ▅▉▄▅▊ ▆▍ ▍█▆█▉█▉
▉▇▇▊ ▌▍▉█▌▍██▍ ▄▅ ▉▄▋▍▊▌ ▇▆▄▄▌█▌█▍ ▅▊▋█ ▅▆▍▍▍▊ ▊▋ ▊▅▋▆▆ ▌▋▌▅▊▉▋▋▆
▅▇▉ ▄▉▋ ▍▍▋▋▊▉ ▌▍▊ ▅▌▇▍▄ ▊▅▆▌▉ ▊▄ ▊▋█▄▄ ▊▍▄▉▇▍ ▄▌ ▌▋▇▍▉▋ ▍▋▅▄ ▌▆
Add missing material meta file
Networking MLRS storage info
If a player is set to be mounted to a mountable that doesn't exist on the client yet, ignore the new mountable so it gets properly processed once the mountable has been loaded
Only applied fix on local player client as that's the only place where this issue was causing problems (camper van interaction after respawning)
Merge from media_projects
Merge Desert_Military_bases -> MLRS
Out with the old junkyard.
In with the new.
Simplify the parenting check in TrainEngine as well. Not due to a code change, I simply didn't know the BasePlayer had network-synced parenting state info at the time
Now that
65357 guarantees the player is placed correctly in the scrap heli rear parenting trigger, simplify its PlayerIsInside check to just check the player's parent.
Allow a high-priority parent trigger to override a standard priority one (usually players can only be in one parent trigger at a time, and entering one while inside another ignores the "inner" one). Fixes falling out of the scrap transport helicopter when it takes off if a player gets in the back while the player is inside another parent trigger.
Flow fixes and bug fixes to dwellings
▇▅▅ ▇▍▍▋▉▆▊▅ ▉▍█▉▍▋▆█▉▍ ▉█▄▋▅▇
switched tackle reward to grubs
reduced size of mission marker
▆▋▉▊▇▍ ▅▉▇▋▆▆█ ▆▍ ▍▇▇ ▆█▌ ▉▄ ▇▍▍ ██▊▊▄▇▍▋▆ ▄▉▄▆▇▌, ▄▆▌█▇█▄ ▍▄█▊█ ▆▇ ▊▊▆▊▇█ (▋▍ ▊▊'▍ ▇▋▍ ▌█▇▄▍ ▊▌ ▇▅ ▌▊▉█)
WorldPositionGenerator partial rewrite (fixed incorrect position calculation + missing valid spawn positions under certain conditions)
Desert dwellings progress backup
▇▋▊▄▊ ▅▉▄▆█▋▄▋█▄▇ ▆▋▌ ▍▉█▆▇
▋▌▉▇▆█ ▆▉▌▇▉▊▊▌ ▍▉▍▍▋ ▋▅ ▊▊▇ ▄▅▆▄▄▉▊▄▌ ▆▆▆▍█▌▍ ██ ▌▊▍▋▊▊▄█ ▅▊▌▅▇▄▅▆▇▅▆▆█ ▇▊█ ▋█▉▋▉▉▄ ▋▆▋▌▄▇ ▆▉▉▄▊ ▇▄▆▋▌ ▆▄ ▋▄▊ ▋▆▄█▍█ ▍▅▅ ▆▍▉▉▅▌
▉▆▅ - ▍▄▊▊▆'▋ ▍▉▆▄ ▉▇▋▋ ▉▇▄▄▊▇▅ ▌▇ ▇█▋▋ ▋▉▅
▊▅█▄▉▆ ▉█▄▅▅ ▍▉▋▋▋█▆ ▉█▇ ▆▊▆ █▆ ▅▇█▊█▉█ ▄▅ ▍▄▇▌ ▉▌▋▇▍ ▋█▉ ▊█▊█▍▉▍▅ ██ ▅ ▊▇▅▆▄█ ▊▊▉█ ▉▋ ▋▅ ▇▄▉▉▌▋.
█▍▋▉▌▌▆▉▍▉▍▋ █▌▊▉ █▊▋▍▆ ▅▍▄ ▄▊▌▇▉▉ ▇▉▉▊▋▊▊/▉▇▆▆▄
Fixed BeachGen having invalid spawn filter ("TopologyAny" checks are not allowed to be empty, since that will always be false)
▌▌▋▋▊ ▊ ▊▍▋▄▄▇ ▍▄ ▄▌▌ ▇▆▅▍▉▌▇▇▅▊ ██▌█ ▊▄▋▇█ ▍▌▍▇ █▋▄ ▊▍▋▌ █▇▅▅▍ ▉▊▍▇▄ ▇▇█▍ ▅▉▍ ▊█▇▆▊▉▍▄█▍ ▋▅ █▅█▉▇▆▅▆▊ █▄▇ ▌▍▇▉█▉ ▇▆ ▅▅▄
▉█▊▋▋▅▅▉ ▉▍▋▍▍▍▌▄ ▋▍▇▆▆▇
Revert head IK look from a RotateTowards back to a Lerp
Can't respawn into a camper seat while it's underwater
Can now use hand gestures while crouching (dances are still not allowed while crouching)