reporust_rebootcancel

154,641 Commits over 4,536 Days - 1.42cph!

2 Years Ago
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2 Years Ago
convar_directory_folders -> main
2 Years Ago
helicopter_keep_damaged_fx -> main
2 Years Ago
timed_explosive_fx_follow_orientation -> main
2 Years Ago
Set Japanese font to Dynamic to fix the few missing characters (displayed as '?')
2 Years Ago
Lightning cloud daytime fix.
2 Years Ago
Aurora & lightning iteration +optimization.
2 Years Ago
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2 Years Ago
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2 Years Ago
Improved rain visuals immensely.
2 Years Ago
Merge from /naturetonetests: -Very mild ground_plants, mushroom, hemp and potato mat tweaks for color consistency & harmony. -Optimized wood piles -Adjusted some tree MIPs for a less blocky look from a distance.
2 Years Ago
Various minor ground foliage tone adjustments for constency/harmony. Optimized legacy wood pile textures.
2 Years Ago
radtown_npc_drivethrough -> world_update_2
2 Years Ago
Prevent log spam: 'Trying to set velocity on kinematic body' Send over spline interpolation speed to the client to ensure sound plays as normal when moving along a spline
2 Years Ago
radtown_npc_drivethrough -> world_update_2
2 Years Ago
Fixed client compile errors
2 Years Ago
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2 Years Ago
Travelling Vendor Radtown Drivethrough~ - Vendor now correctly follows a spline based path through Radtown upon entering - On leaving Vendor goes back to its normal duties - Added fake slowdown/speed up to spline transitions - Added bunch of properties to SimpleSplineTranslator - Fixed bugs causing it not to recognise the proper end of its currently traversing spline
2 Years Ago
Added offset to spline translations. Adjusted vendor ride height on splines to 6.5 units
2 Years Ago
Added methods to look ahead in spline translator. Lets us ignore inaccurate tangents and just manually look ahead to calculate proper forward. Override vendor steering after starting spline movement Only apply downforce and regular steering if not following a spline
2 Years Ago
Spline translator returns global position by default. Requires spline argument rather than spline data Travelling vendor sets up spline translator on first entry to radtown
2 Years Ago
Wrote a kid friendly spline translator that works with arc length. Can traverse world spline data at any fixed speed with support for looping.
2 Years Ago
Fixed tooltip characters briefly appearing as blocks when opening
2 Years Ago
Further ground foliage tone tweaks. Mip coverage tweaks on tree billboards to mitigate some of the blocky look.
2 Years Ago
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2 Years Ago
Changed a few occurrences of ToolTip text setters to use the new SetPhrase method when possible
2 Years Ago
Added a SetPhrase method for tooltips so they're acting similar to RustText Changing language or setting its phrase will now update its content
2 Years Ago
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2 Years Ago
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Wolves will not bother howling if their prey is unreachable
2 Years Ago
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2 Years Ago
Wolves will favour targeting players over other NPCs unless the other NPC is way closer
2 Years Ago
Cleaned up Phrases update code Added a button to rebuild engine.json without uploading to crowdin
2 Years Ago
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2 Years Ago
Trigger path and trigger path notify system Added trigger to entrance and exit to Radtown
2 Years Ago
t1 smg - intial viewmodel base rig and anim clips - animator - viewmodel, entity and item prefab - initial ironsight setup
2 Years Ago
Clean: remove obsolete logs from GeigerCounter Tests: none, trivial change
2 Years Ago
Fixed ocean water depth on map sometimes being misleading
2 Years Ago
Fixed Phrases update not catching everything as expected We were missing: - Phrases nested in struct collections - TokenizedPhrase It caught quite a lot of new strings, particularly tutorial texts
2 Years Ago
Update: Take marker telemetry every measurement - Also avoid activating markers during Setup/Shutdown - Also avoid trying to convert Undefined sampler type to "seconds" Without these changes perf telemetry was too coarse(1 total value for all measurements * iters) Tests: Ran it for existing bench tests
2 Years Ago
Remove FSM tags, exhaustive transitions turn out to be easier to debug and manage
2 Years Ago
Added configurable SpawnFilterMode to PlaceCliffs, PlaceDecorUniform, PlaceDecorValueNoise and PlaceDecorWhiteNoise
2 Years Ago
gibs and guides for frontier gates and walls
2 Years Ago
player update. added rifle stance walk anims to the neccessary weapon holdtype override controllers
2 Years Ago
player update. exported rifle stance walking anims
2 Years Ago
Bugfix: Don't record GC data from Warmup runs Fallout from my first patch Tests: ran new perf tests with warmup, observed no allocations being recorded(as expected)
2 Years Ago
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2 Years Ago
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