121,613 Commits over 4,048 Days - 1.25cph!
Fixed ID on captainslog.item, was duplicated from vodkabottle.item
Fixed TackleBox prefab having the wrong PrefabID
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Scene/splat backup
Road improvements
More cleaning up shader util methods
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Included incapacitated state in the model rotation change from
65438
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shark hunt repeat every 8 hours
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Tiding up the shader utils to fetch ocean surface information
remove debug.log on startup
beach worldpositiongenerator now allows cliffside (small beaches)
reduce fishing mission to catch 3 fish instead of 5
tackle mission now provides 15 grub (was 10)
oil mission target location should spawn closer to mission origin
collectvood mission marker closer to mission origin
adjusted oil mission reward to 100 scrap
divemaster mission baseline
collider fixes to military tents
Added trail connections to desert military bases
Added MLRS vehicle entity to desert military bases
Desert dwellings AI nodes, spawns and obstacles
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Fixed edge case blocking way too large of an area for other player missions when a player accepts a mission
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Allow for variable launch offset positions
Unified the torpedo and MLRS rocket firing code into a reusable static method. MLRS now actually uses up the rocket ammo when firing.
Warn in the UI when there's no ammo. Removed cooldown time. Some other work.
Don't lazy lerp player model rotation when sleeping or crawling
Fixes weird looking rotation when players are sleeping or crawling while parented to something moving
Dashboard model for the aiming module. Aiming module is consumed (broken) when MLRS fires.
Show ammo count in the client UI
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