122,191 Commits over 4,048 Days - 1.26cph!
Disable raycasting on market terminal UI elements
Electrical counter fixes:
- Visual: Font size now scales smaller when the number doesn't fit
- Visual: Better centered the numbers
- Performance: Set the camera on the UI canvas on init, so Unity doesn't call FindObjectWithTag on it constantly. Disabled Raycast Target on a couple of UI elements.
Tweaks to tree and bush spawn populations in tundra and temperate
Disabled bushes in the decor.procmap.v3 prefab
Scale changes to field pines
Fixed random rotations on douglas_fir_d
Spicebush tundra variants
updated base stag file to fix issues with jaw in open position
merge from hdrp_art_backport
Added new spawn populations for tundra trees and bushes
Adjusted densities and spawn settings for temperate bushes, forests and tundra trees
Reorganized tundra and temperate trees
Lowered health and wood yields for saplings
Generated new prefab ids for all tundra trees
Moving camera components around etc.
New spawn populations asset update
removed a stray ladder volume at WTP
merge from backport branch
added metal bed frame, mattress, sheets, autopsy table, emergency exit sign incidental props plus gibs and collision, set up basic prefabs
prefab files for the new model variants
merge from HDRP_Art_Backport/wipe_2
snow and arid overgrowth grass prefabs
Cliffs are now using TerrainPlacementBlocked instead of adding swamp topology everywhere they spawn
early work on biome specific overgrowth meshes
changed one of the rock clutter prefab distances being too far culling
merge from animal fur branch, taking the prefab changes from that branch.
No longer spawn cliffs all over the prefab mountains
Fix for l96 worldmodel issues.
-improved uvs on LOD0 which was causing issues.
Removed some compound/outpost vendors - some were a temp fix prior to techtree
merge from cargoship work
Various river improvements I experimented with while debugging
60538
[Editor only] Allow overriding the F9 screenshot resolution with any specified resolution
Potential fix for player model not updating based on player alt look angles
Some cleanup
Don't record keyframes if nothing has changed