126,896 Commits over 4,109 Days - 1.29cph!
Merge Desert_Military_bases -> MLRS
Out with the old junkyard.
In with the new.
Simplify the parenting check in TrainEngine as well. Not due to a code change, I simply didn't know the BasePlayer had network-synced parenting state info at the time
Now that
65357 guarantees the player is placed correctly in the scrap heli rear parenting trigger, simplify its PlayerIsInside check to just check the player's parent.
Allow a high-priority parent trigger to override a standard priority one (usually players can only be in one parent trigger at a time, and entering one while inside another ignores the "inner" one). Fixes falling out of the scrap transport helicopter when it takes off if a player gets in the back while the player is inside another parent trigger.
Flow fixes and bug fixes to dwellings
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switched tackle reward to grubs
reduced size of mission marker
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WorldPositionGenerator partial rewrite (fixed incorrect position calculation + missing valid spawn positions under certain conditions)
Desert dwellings progress backup
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Fixed BeachGen having invalid spawn filter ("TopologyAny" checks are not allowed to be empty, since that will always be false)
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Revert head IK look from a RotateTowards back to a Lerp
Can't respawn into a camper seat while it's underwater
Can now use hand gestures while crouching (dances are still not allowed while crouching)
Don't show "has more options" interaction UI if the first option is a long hold option
Fix exception when spawning into a camper immediately after connecting
Can't light barbecue in camper if it's underwater
Barbecue will be extinguished if the camper ends up underwater
Update camper description to mention small box
Another storage collider tweak
Fixed being able to access camper storage from outside the camper
Fixed floaty mission givers
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