127,236 Commits over 4,109 Days - 1.29cph!
Balancing volume response, set up laser light
Handle fake input nicely with the new setup
Use both audio channels for audio vis so that player turning around doesn't affect beat detection
Further improvements for the hurt filter
craggy debug biome painting
climate color grading improvements
Prefab and scene updates for transitional pieces (doors)
Added transitional pieces (doors)
Merge from voiceprops/dlc
wip water treatment plant ai
If audio output is set to something other than stereo only pass the first two channels (L/R) into the encoder
Added AudioInterceptComponent.debugChannels to print out audio info
Added 45 and 90 degree corner tubes to underwater labs
Fixed dungeon block volumes in 45 degree corner tube prefabs
Added more underwater labs to dungeon_base_test scene
Updated cinematic anim controller + avatar.
Added dialogue clip.
Hatch tube 45 and 90 degree left and right variants, including convex volumes and prefabs
Roughly keep track of peak audio level to better handle differing volume between stations, or Unity's thing of including the volume level falloff from distance in the data
Merge from voiceprops/dlc
Merge from voiceprops/dlc
Make laser beam update a work queue and clamp its allowed time
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merge from 360_stairwell_fixes_2
Merge from voiceprops/dlc
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Merge from voiceprops/dlc
Added a voice props volume slider (affects boom boxes and recorded cassettes)
Ensure BaseEntity exists on BoomBox when changing flags
Larger, milder noise for the radiation effect until we get the proper noise effect in.
Various tweaks to arid & temp biome grading for blue cast mitigation in the shade.
Small sky dome tweaks for the above.
Hurt overlay vignette fix
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Possible fix for the hurt overlay being excessively blinding at certain facing and lighting conditions
Remove corridor tubes that don't lead to any rooms
Increased probability of tube pieces to stretch out underwater labs a bit more
Made module volumes thinner
Moonpool shared prefab - contains water surface, volume and effects
Moonpool specific water carving volume mesh 'volume_1200x1500_moonpool'
Removed previous volume test mesh
merge from /player eyes gesture fix
Disable rotation on sound light since it has no valid placement and confusing